My game is an action game that uses an abs system.
I've tried to have the game change to enemy music when an enemy event is activated. After the enemies are killed, the game goes back to the saved BGM.
Pretty much the process is this:
This works fantastically and I've never had any...
Hello! I was wondering if there was a way to have a separate opacity setting for the "select key item" menu that pops up in an event?
I'm using a custom item menu script (Seiryuki's CATEGORIZE ITEM SCENE) that changes the opacity settings for the item screen on the menu which makes it completely...