That is good to know!
I changed the names and it's working now, thanks!
The LTN plug-in I plan on using is LTN_ItemCategories, though that is not set in stone.
The Core now (after correcting the names) crashes the game when I try to start a battle "Cannot read property 'battle' of undefined"...
I am using Bobstah's Custom Stats plug-in for weapon stats, like the sharpness of a sword or the defense against cuts from certain armor.
Unfortunately, the my game does not appear to actually read those stats. No matter what I do, no damage will be afflicted when using those stats.
I am using the EquipCompareUpgrade to customize the stats shown in the equip window.
Some of these states I want to display are custom-stats created via BOB_CustomStats and are applied to weapons.
The result of trying to display these custom stats is this (stat names are in german):
So, every parameter has a title you call it by.
For Attack for example, you use "atk" in damage formula and script-calls.
But what do I need to use if I want to call upon the Attackspeed stat that your equip weapons and armor apply?
Say I need it to evaluate a variable.
The script is supposed to help me make changes to the stats displayed in the equipment-window and how they are displayed.
BUT if the plug-in is active, I get what is shown in the image (the text is German).
As you can see, the window that is supposed to show the stats is just not there and I...
So here's the deal...
The player is leveling up on a separate map, where you can choose between 3 different Power-Ups per level.
These Power-Ups are "Strength", "Magic" and "Agility". Choose a power up and you get a buff on some stats and a variable will increase for that stat. Have the right...
After so many hours of debugging, losing data to crashes, and slight adjustments.
BlackJack now deals cards perfectly! Time to adjust the background and implement the game logic so you can actually play it.