Hey guys! Good news!
I just released the Games from Brazil - Part 2 on my Youtube Channel! I am really happy that part 1 had 100 views and I hope more people will be interested to see the potencial of Brazilian Game Devs!
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!
We got some good goals there! Now that 2021 has started for everyone in the world now, let's start work on those January Goals. @Seacliff: If it makes you feel better I've been there with the plot for my next game for a year now. RL obligations and such have really slowed down working on it.
Let's promote our amazing artists in RPG Maker community! I posted right now about my game Phil Alone on Twitter and I decided to thanks Lime Zu, the amazing artist that did all the pixel assets for my game!
Hello everyone! So, right now I will be adding a version of Phil Alone in Spanish to finish this year: I don't think there will be more updates in 2020, but I am gonna keep working on this game to a...
I wish I knew why my games doesn't have my replies in the community, I don't know if it's the theme of the game or the gameplay, or if I am "selling" the page in wrong way... My Phil Alone game didn't have any replies and I was curious to understand why. If someone here could help me, I would be glad
PHIL ALONE A game made to Ludum Dare 47 - Stuck in a loop *Players with poor psychological, we suggest not playing this game...* ABOUT THE GAME Meet Phil Phil is alone in home when he wakes up and wants go out with his friends! But first he needs to do all his tasks! Help him before the day...
Observation Log 1 on the planet of "RPGMAKERWEB": Local RMXP community seems to have very few survivors. Their script tech-level is in the early Stone Age(about the same as 66RPG in 2007).
Some cats/wolves/squirrels are spotted, they are likely friendly. :3
Keep working on establishing more meaningful contacts.
May try to use the "I Come in Peace" protocol if encounter any hostiles.
Using hiddenone's QTE tutorial I've been able to setup a simple fishing system. Instead of just the pointer moving, the goal moves as well. Holding the action button scrolls the pointer and pressing the down arrow key hooks the fish. The speed of both is variable as well as the number of successful hooks needed for a catch.