Galenmereth's latest activity

  • Galenmereth
    Galenmereth commented on Avery's profile post.
    I think you might be on to something there, although I suspect a big issue might be a lack of a central art director to steer the...
  • Galenmereth
    Galenmereth reacted to Sharm's comment on Avery's profile post with Like Like.
    I think finding multiple artist who are willing to put aside ego to make something cohesive is getting harder. It's easier to do one...
  • Galenmereth
    Galenmereth commented on Avery's profile post.
    I noticed this as well. I had the same issue with MV's tiles, and it's why I ended up going back to Time Fantasy tiles. Bonus of course...
  • Galenmereth
    Galenmereth commented on nio kasgami's profile post.
    Nice to see you're still around though! Been a long time :D
  • Galenmereth
    Galenmereth commented on nio kasgami's profile post.
    I mostly lurk due to lack of time :rtear:
  • Galenmereth
    There are plenty of kitchen sink engines, foremost among them being Unity, Game Maker and Unreal Engine. These engines can do mostly...

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Inspired by @fluffymonster 's Cute Ghost
His name is POKO!
I made a giant tree + treehouse for the next country woods pack \o\
Calculated my tax refund - CHEERS
Looked at my student debt - cries
Still, might be just enough left over to pay for my new computer, which would be awesome!
And my student debt will be fully paid, which is also pretty nice.
They say nice guys finish last. But mean guys don't finish at all!
I keep forgetting how much I hate how VX-MV implements fences and autotile tables.

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