Hello sir, I wanted to write to you to tell you that you have saved my game demo with your TDDP Preload Manager 2.0 update. Please update your website as well with it, it works great for deploying a game to PC. Your 1.1.1 manager didn't work as well and turned out really slow though, especially for some reason with preloading music.
Kinda sad to see so much negativity around No Man's Sky. The game is a niche game that got marketed to a mainstream audience, and that is definitely the fault of Hello Games and Sony. But really it's a tremendous game for the people it's actually aimed at, like me. I love it to death.
The reason I pre-index assets for the new PreloadManager is for very performant progress calculation during runtime and preloading, and to keep track of the file system hierarchy. It also only loads one asset at a time now, which is overall faster.
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.