Pixel Perfect Scaling Mode 1.1.1
This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is...
I have allergies and exertion asthma which impact my breathing at times, but even then the masks are not a problem. Maybe the virus turns out to be less deadly or cause less longterm complications than anticipated; great! Until we know for sure, why not do these simple things? [3/3]
I reduce my physical social bubble to my closest family. I wear a mask in public places, especially indoors. If I've been to a "high risk" area, I wear a mask even inside with my closest family members for 10 days, to protect them, "just in case". I wash my hands and practice hygiene.
I used to always think people acted unbelievably illogical in movies about viruses and pandemics, even zombie movies. I would think "why would you hide your symptoms?" or "why would you not do this simple thing to protect yourself?"
Now I feel like people act even more illogically in reality. I...
You will find no drama here.
If anyone has any inquiries about my existing plugins, feel free to make issues or pull requests on the respective github project pages and I'll try to respond as soon as I can.
I truly wish you all the best, and I'll leave you with one of my favourite quotes from...
I don't know what your problem is, but it seems to me this is personal to you. And you're a moderator here. It's your job to "step the **** up" and tend to the community, not mine. I have an easier solution: I'm done, and I'm out. Enjoy.
Not a single one of my plugins have ever been commercial. But with many of them I had to make them compatible with some of the core Yanfly plugins that almost everyone used. To do that, I had to know how they work to implement patches in my code so they worked if theirs were in use.
I'm not saying VS should be open-source, but plugins that expand on MZ need to work together. How can any of the non-VS plugin devs make their plugins compatible when they can't even see the code? (2/2)
This has to be the most ignorant statement I've seen in a looong time. Nobody's talking about piggybacking off VS's effort. Heck, MZ is built on the immense effort of an open-source project called PIXI. Have you heard of it? It's an amazing library because people worked together on it. (1/2)
Also VisuStella obfuscating their code means I don't really feel like writing any plugins for MZ because people will no doubt want compatibility and I will have to put up a disclaimer saying I won't do that. But then I take away a ton of options from them, so... Yay?
The things that really put me off so far:
Still that scrunched up tileset lefthand viewer when mapping... Somehow even harder to visually parse with the new RTP
Lackluster documentation that omits a ton of info like keyboard shortcuts
Bad kb shortcuts for layers (CTRL+TAB to cycle...
So I took a look at them and see the obfuscated code... This is ridiculous. That means it's practically impossible to make other plugins compatible with them. That's an insane step to take just because of the thievery situation.
I'm glad I'm only making plugins for fun because this is awful for...