Galv's latest activity

  • Galv
    Galv replied to the thread Galv's Visual Novel Choices MZ.
    Those two plugins work in my demo project together. You will have to test your own project to try and determine if it is a plugin conflict.
  • Galv
    Galv replied to the thread Galv's Layer Graphics MZ.
    Make the X speed and Y speed of the layer equal the tile size in your game (default is 48)
  • Galv
    Check the demo project in the /img/system/ folder where the buttons are stored for example buttons. They have 2 states, normal and...
  • Galv
    Galv replied to the thread Galv's Map Projectiles MZ.
    How do you create the player's projectiles? Can you not use eventing?
  • Galv
    Galv replied to the thread Galv's Map Projectiles.
    Does it lag for you in the demo? It might be a combination of plugins?
  • Galv
    Galv replied to the thread Galv's Cam Control.
    No plans to change this, sorry.
  • Galv
    Galv replied to the thread Galv's Cam Control.
    Latest version is 2.0.
  • Galv
    Galv replied to the thread Galv's Timed Message Popups.
    While it might be possible with several lines of script (I don't know, I haven't looked), this plugin wasn't designed with that...
  • Galv
    Galv replied to the thread Galv's Message Styles MZ.
    Assuming you are using my spawn event plugin, store the last spawned event ID into a variable. In Control Variables, set it to script...

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Lee Sang wrote on Bandito's profile.
Hi, I've just tried your plugin "Game is Active" and when I tested it on Android, it gave me an error, something about "resolution".
With my project, I want the player to have access to all the tools they need to get from New Game to Credits as soon as possible; I want the player's progress to only be impeded by the player not knowing how to use the tools the game provides.
Just a little close up shot...
w2xZocX.jpg
finally drew the last member of "team outcast" for my game. since my game has a lot fighting game elements in it, there's bosses in teams of three like King of Fighters.
What do you guys think about Survival mechanics in games (Hunger, thirst, etc.)?
Do you find them to be an enjoyable obstacle or a bit of a nuisance?

Asking for a friend... :stickytongue:

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