The background graphics in the demo are example and were only made for the default resolution. You'll have to modify/create your own to fit your screen size.
The position of the fisher and other options are in the plugins settings. I recommend reading the descriptions on each setting.
Here's a general checklist of what you could look for when plugins don't work:
My first thought is make sure to start a new game after adding it. If you did, I would check for incompatible plugins.
Ah I see - I never tested removing layers in battle. This is indeed a bug and one day (if I ever have time) I will look into it. Immediate solution is not to remove layers mid-battle, they can be added and removed outside of battle
I haven't any app experience with android apps but reading it seems % is a reserved character in filenames. Not sure if the round brackets are the issue. Try changing the % to an @ symbol in your filenames and edit the plugin so that references to % become @
(In this plugin, lines 88 and 109)
The plugin zooms the screen and the pictures are part of that screen. As an example, show a picture and then use the 'shake screen' event command, you will see the picture also moves with that.
You'll need another plugin that changes how pictures are drawn. If you are after a smoother camera...
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.