Recent content by gambitben

  1. gambitben

    Trilobytes VX Ace #1: Shop unlocks

    That's the script's base functionality. I want to make it so the unlocks only appear in one shop.
  2. gambitben

    Trilobytes VX Ace #1: Shop unlocks

    Hey Trihan, amazing script! Would there be a way to have those items appear only in one shop?
  3. gambitben

    Click the expand symbol on what's new -> watched; below it you should have watched threads.

    Click the expand symbol on what's new -> watched; below it you should have watched threads.
  4. gambitben

    RMMV Yanfly Item Synthesis Can't Craft

    Oh I see XD Did you check how the recipes work? From your picture it seems you have only one of them and it doesn't inlcude any items, weapons or armors in it. I'd start from there :D
  5. gambitben

    RMMV Yanfly Item Synthesis Can't Craft

    Wait, is this for MZ or MV? Most (if not all) of Yanfly's plugins won't work in MZ.
  6. gambitben

    Can't get title screen to show up in play test

    I think it has to do with the new game on boot, that's what's skipping your title screen (maybe? Worth a shot). Ninja'd by @slimmmeiske2 :D
  7. gambitben

    Changing the basic attack command.

    You can find that option inside the traits tab of weapons, armors and states.
  8. gambitben

    AES_MZ_CustomMp - Customize the "MP" resource on a per-class basis

    I've been waiting for this :MV3: If you port your tagstats I'll scream... out of sheer excitement. Thank you for all the work @Aesica , your plugins are always pure 100% unadulterated QUALITY.
  9. gambitben

    Gambitben Dives in your game!

    New video is out! I dive in The Book of Shadows by @bgillisp : Next one coming up will be The Lost by @Dutch Power Creations Stay hydrated!
  10. gambitben

    Your Next Adventure Awaits: RPG Maker MZ Trailer #1

    @animesock52 he is either Gale, Albert or Eliot... make your bets!
  11. gambitben

    What is you reaction to these words?

    For me, in a vacuum as they are here they don't tell me much, as @The Stranger said. Most of them can have a political meaning and some moral, but right now they are just words in a list, waiting for the reader to infuse them with meaning. Unless you want to ask us what's the first thing we...
  12. gambitben

    Equipment Makes Classes

    If you want one piece of equipment to define the class, this plugin should do the trick: https://forums.rpgmakerweb.com/index.php?threads/ellyes-class-changing-equipment.48784/ Otherwise, I can't think of any other way than the aforementioned ones. MightyEggs one seems quite efficient.
  13. gambitben

    @fluffymonster yeah, that's what they taught me too, as that is one of the basics of traditional...

    @fluffymonster yeah, that's what they taught me too, as that is one of the basics of traditional haiku :rhappy: hope you found it interesting! :rwink:
  14. gambitben

    Also, that standard metric comes from japanese haiku being composed by 17 mora and even then...

    Also, that standard metric comes from japanese haiku being composed by 17 mora and even then, it's flexible as 17 mora would be the equivalent to around 14-15 syllables :rhappy: I'll note too that just because it happens to be written in 5-7-5 doesn't mean it's a haiku, so keep your eyes...
  15. gambitben

    @Mystic_Enigma @fluffymonster Traditional Haiku are *usually* 5-7-5, but most haiku written in...

    @Mystic_Enigma @fluffymonster Traditional Haiku are *usually* 5-7-5, but most haiku written in english rarely do keep up this metric, probably due to english having many words with few syllables and adhering to that metric can make the haiku verbose.

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After gathering, sorting out & reconsidering hundreds of enemy battlers over the last two das, finally my favorite part begins: Inventing names and lore for them all :D
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