This is probably a QMovement question.
Does anyone know the code to get a boolean value if the player is in contact with a specific event interaction?
I want to put together an event that will be automatically triggered when the player comes into contact with an interaction that a map...
When I was in the hospital I did actually have a nurse that was funny, did all these extra nice things for me and said she liked me. So you know what that means. That will be the last time I'll hear from her.