If have to speculate why happens so, I think at some point, something sets the actor's id to text value. You obtain that value to your game variable, but it remains text, and then the tripple = brings false. Finding what causes it would be better fix than my fix above.
Edit: No speculation, the...
A very quick fix is going line 9897 of objects plugin. The line there should be :
result = value1 === value2;
Replace it with:
result = parseInt(value1) === value2;
Should do the trick. I think that is engine bug Not Sure what causes it. And when exactly happen so.
Edit: The replaced line...
Yes, I did put some thought, glad is noticed. I have some thingy with that, call it my personal little craziness :D.
I listed the features my plugin offers. Is up to you how you can use those features, and how much you can achieve. Do you need more detailed description about some of them? I...
GGZiron's Time System
Engine: RPG Maker MZ
Can it work for MV? Probably can, if the registered plugin commands are removed from the code and one sets timers only via script calls. But didn’t test myself, can’t guarantee it would work even then. And even if it work, would...
Hello! First, thanks for the feedback!
I am not a mod, but overheard necropost rule doesn't apply for script treads. If I am wrong, hope a mod would correct me.
Will look on the compitability issue you mention when time permits :).
Edit: Victor's shades are bound to Spriteset's instance...
Try with this:
Works only for Falcao Pearl ABS Liquid v3 (should work, I mean, worked to my test).
And my upper snippet is buggy even without Falcao, sorry for which.
You need to add that code in your materials, after Falcao's antilag script (or after all his scripts).
Then you will need to...
Not first page, but the active page. That was the idea, at least. Realised I missed some stuffs like updating when active page changes, for which I am sorry.
Although it worked for me when is in first page(which was the active one).
There is actually a method in Game_Event that restricts the movement of events that are outside the visible area.
Here is the method:
if near_the_screen? && @stop_count > stop_count_threshold
when 1; move_type_random
I preordered MZ!!
Hope good things will come there, but if no, having fun with friendly engine is still better entertainment for me than playing some games.
But now, got questions!
I wouldn't even have it if I didn't read @Shaz post about it, but since I have two MV licenses now, can I really...