How do i make an event that i can change, and have all it's copies inherit it's changes.
I know "Common events" is a good start, but i am wasting a lot of time when i have a something like a push-block and i want to change their movement speed or note tag, or anything "Common events" wouldn't...
my skills have a variable in the description corresponding to the quantity of an armor that is consumed each time the skill is used.
I'm not sure wherein the code the skill description is called, but i would like to put in some code that looks like this:
actually, are there any JRPG type games (I guess turn based, so not ARPGs like say, Vagrant Story) where you have only one party member for the majority of the game? (I wonder if I'm forgetting something obvious.)
A month into making my life/dating sim game and I've finally finished making all of the love interests I still have to make most of their emotion range and overworld sprites but aye I'm proud of myself.