Here is a new version of the forest. Its brighter and I think better than the dark version. Personally I really like the shadows so I keep them for now. In my opinion they add a lot to the atmosphere. With the right sound effects its like a real forest :D And the tint helps to "hide" the shadows...
Thanks for the feedback.
@Caitlin Thank you for the link. I'll try to make the tint "better" and post an update later :) Oh, and I like the level of detail of your (your characters :D ) grandfather's house.
@Solwern @Caitlin Thank you for your Feedback. :) You are right with the shadows - its not "natural". Hmm... I wanted to make the map look like "you are in a dark forest with many high trees around" and the leafes add a lot to that (I think). If I tint the screen it looks more natural with the...
I have noticed the same with parallax mapping. Inside the editor its alle fine and sharp, but ingame ist blurred. I hope, this is "only" a bug.
With the plugin "Bind Pictures to Map" (http://mvplugins.tordamian.com/plugins/bind-pictures-to-map/) the parallax map is sharp.
Could not for the life of me figure out how to implement the dual/triple techs in Touch the Stars in a player-friendly way. Was describing all the problems to my wife and just rubber-ducked a solution that should work brilliantly.
I think I'm going to make each equippable item in my fantasy RPG grant a skill while its worn (in addition to the character's learned skills). Equipped gear that might be weaker in stats can still be useful in certain situations if the skill they grant exploits a weakness or resists a strength in the monsters being fought. This could potentially open up lots of build strategies to play with for fun.