Just updated the main thread with some new screenshots including one of the battle system which is still a WIP. I've also gone back to sideview battles as it's alot more visually appealing then static front view. I'm still planning a demo for this but it's not a major priority right now. I have...
About a week ago I posted some screens of my battle system. I got mixed feedback from it, some liked it while some found it to be too cluttered. I've decided to make 2 versions and would love to hear which one people like better.
The original version:
And the new/not so cluttered version...
Thanks for the feedback guys. I agree the hp/mp bars and numbers are a little small, I'll adjust them. And now that I look at it the cursor does look strange.
@matesb2611: I get what you're saying about it looking sort of cluttered and I had a lot of issues with this. However I've put a lot of...
After dedicating most of the holidays to revamping my battle system and finally getting my head around Luna engine. Here's what I have come up with:
(please take no notice of the actor's faces, they are just placeholders for now.)
I would really love some feedback on this.
Completely map out the main city for my game 'gears of obscura'. Also I'm reverting back to sideview battles so I'd like to get some progress using battle symphony( I made a full 8d sprite sheet for my main character today so that's a start).
Would love to get a demo out early in...
Sinister hollows been looking at getting this for awhile now
Ig maker, it's the only one I don't have, could be fun to play around with.
Fantasy hero pack. I already own futuristic and I have no need for the other one. :)