GoodSelf
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  • I made a lot of progress on the 2nd stage of my game. Only 10 levels but it took over a week to design and implement. Cant wait to share more info.
    So trying out Ultra Mode 7 was a bad idea. How do I not include this in my game? XD
    • Haha
    Reactions: standardplayer
    ImaginaryVillain
    ImaginaryVillain
    That's fair, it's definitely easy to fall down the rabbit hole of "oh shiny" when it comes to plugins. I ended up needing to cut it from my own game so I feel your pain. Turns out using it while building maps on the fly equated to a 20-30 fps drop on the target specs. It sure does look pretty though, well before it turns into a slideshow at any rate. :LZSwink:
    HexMozart88
    HexMozart88
    No PowerPoint games, please. I think I prefer a visually boring one to that. :p
    ImaginaryVillain
    ImaginaryVillain
    Ha, don't we all. Well except the visual novel community, I guess they like their games to be power point. Would be weird if they weren't.
    One of these days I'm actually gonna make a RPG game with RPG Maker instead of fiddling with puzzles and house customization.
    KazukiT
    KazukiT
    You could always incorporate though in an RPG if you find yourself working on them so much.
    • Like
    Reactions: Nenen
    Finnuval
    Finnuval
    Or be part of a project where that is what you ad and let others fiddle with the rest ;)
    The hardest part about designing a logic puzzle system is actually trying to come up with creative puzzles that for the most part have the same rules.
    GoodSelf
    GoodSelf
    That's......that's incredible....
    TheoAllen
    TheoAllen
    did u get puzzled by making puzzle? are u trying to solve a puzzle of making puzzle?
    GoodSelf
    GoodSelf
    Yes @TheoAllen I was making stellar progress, and now I can't create a single puzzle level. I think one of the hardest things is getting MV to do what I want it to do. I'm struggling cause the puzzle revolves around an Autorun event that controls enemy movement, and I also want "Below Character, Player Touch" event activation simultaneously. Suffice to say it has been a real brain burner.
    Not all heroes wear capes. Actually, most of them don't even own capes.
    So, apparently MV just uninstalled itself upon? Just opened my computer, went to open the software and was prompted to "install" on Steam. o.0
    GoodSelf
    GoodSelf
    Looks like the files got corrupted. I make a back up every 5 days or so - tonight just happened to be back up night. Lost a lot of progress, but I'll have to deal with it and push forward! I will be backing up my project every day from now on.
    Shaz
    Shaz
    Where are your projects saved? If somewhere that syncs online (steam cloud, dropbox, etc), file corruption is a big risk.
    GoodSelf
    GoodSelf
    I have moved my project from the steam directory so it can be saved in another folder. I also will be using drop box to save the back ups moving forward.
    • Like
    Reactions: Shaz
    Really struggling to come up with a name for my game. Oh well. It will come to me eventually!
    k_mckenzie
    k_mckenzie
    When I'm writing stories, I find characters will tell me the title. They'll bake it into the dialogue, or sometimes, it'll pop up in internal monologue.
    GoodSelf
    GoodSelf
    So far, I keep coming back to "Kid Crescent". You play as a young teen in the small Crescent Village, where most of the game takes place.
    Conflictx3
    Conflictx3
    It's your project so you def know what's best but I think simply calling it "Crescent" has a great ring to it on its own
    This is the most progress I've made on a game in a long time - say what you want about not finishing projects, they sure do teach how how to run this engine like a champion.
    Christian777
    Christian777
    Totally! i have learned a lot within the engine by not finishing projects, in fact, that means that my first project released to the public will be good, instead of something that you regret later.
    MushroomCake28
    MushroomCake28
    Yeah I think everyone here had many unfinished projects that taught us the engine.
    I love writing dialogue for monsters because I can write it in broken English and it's hilarious.
    KazukiT
    KazukiT
    Making each character talk differently a tough yet rewarding process.
    gstv87
    gstv87
    try writing an entire conlang.... :/
    Ebanyle
    Ebanyle
    I have some talking slimes that speak with lots of "W" replacing some sounds (like, because they're slimey?". I'm not there to write dialogues for then yet but it's pretty funny to imagine them already xD
    I feel the "scale" creeping up on me again. 5 levels, or 8? 10 rounds, or 15 each? Bonus levels? How many mini-games? How many extra little fiddly bits? Ahhhhhhhhhhhh someone send help.
    KazukiT
    KazukiT
    It's good to have variety, but you shouldn't have too many side activities or the main game gets loss in all of it. That's something most open world games struggle with.
    GoodSelf
    GoodSelf
    It's just gonna be one little village, and I'm assuming players will breeze through the main game quite quickly. I just want there to be enough so that it's a satisfying experience and that the player doesn't say "wheres the rest of the game?"
    I was thinking about putting together an MV tutorial...what is something that a lot of you struggle with? Lend me some inspiration!
    MrKiwi
    MrKiwi
    How to finish at least one project in life. :|
    GoodSelf
    GoodSelf
    Can't help you there, pal. Those skills belong to a power higher than anything I can comprehend (considering i have game threads that will likely never be finished, unfortunately).
    Working on a small little race mini game that has penalties for going to fast. Having a blast =]
    No time to work on my game. Only have time to play Red Dead Redemption 2. Worth it.
    Philosophus Vagus
    Philosophus Vagus
    So damn fun. Bought full price in memory of my papaw who watched virtually nothing but westerns and died this month.

    Love the detail they put into the game, how skinning animals is portrayed almost realistically albeit greatly quickened for instance.
    Lornsteyn
    Lornsteyn
    Oh that sounds good.
    But I will wait for a PC version, since I want to play multiplayer, too.
    I will not buy a PSN membership for that.
    Should I get a gaming laptop for Rust, or a PS4 for Red Dead???
    • Like
    Reactions: Zealraid
    Zealraid
    Zealraid
    II recommend gaming laptops more, because it is more multi-functional. :)
    And pray for Red Dead PC version although Rockstar hasn't announced whether the game is coming to PC as well...
    SOC
    SOC
    Why not a gaming desktop instead that's much cheaper and will last much longer? But yeah always PC over consoles, consoles die too fast but PC games last forever.
    samkfj
    samkfj
    PC over console, always. It's an investment for sure. PS4 is great too, but if I had the choice, I'd always go for a computer.
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I'm getting close to releasing a demo. Working on formatting my Games in Development post.
I always see a few people asking for C# in next engine and I always thought: Do I not know enough about that language to tell it will affect extensibility and customizability to the negative? Watching a video from SumRndmDde today I feel confirmed.
If you had some musical requests in line with me.. feel free to re post! Corona has killed me and have recently got my internet back <3
I'm now working on procedural generated World Maps for my own project.
Is there anyone who's interested in having this Plugin for his own game?
I have a dream where RMer are not blinded and too dependant on published script / plugins...

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