Been hard since November when Dad and Mom both had a bad spell. Just buried Dad yesterday with military honors (Korean War.) Military funerals take awhile, so he's been gone for over two weeks. Still not feeling normal yet.
Well, I thought I was being silly getting my map in early, but with hurricane Sandy barreling in and the chances of us having any power or internet after lunch tomorrow being slim, I'll just wave and hope to be back on sometime in the next week... Since we are on a farm, if we do lose power, we will be last on the list to get hooked back up.
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...