Recent content by Gregaur

  1. Gregaur

    RPG Maker MZ Preview #1: Music, Battles, Animations!

    Maybe, I arrived with RMMV. The fact that it was native on RMMV change a lot of thing (well mostly in the Generator part). I feel that, this change, compare to it is a bit light. I mean, why not include more feature that was created in RMMZ ? like STB, or action sequence.
  2. Gregaur

    RPG Maker MZ Preview #1: Music, Battles, Animations!

    Is it me or all the new features in Battle Sytem were created 2 or 3 years ago with plugin ? It still improvement according to RMMV vanilla but, not very new if you already have all the yanfly library
  3. Gregaur

    Felskis Skilltree Plugin

    @Felski Hello, I have a problem when I deploy my game. Indeed When I start the deployed game I have a message : Failed to load: Img/system/techtree/Tech_Hiden.png ,even if I have a windows picture named correctly in the file and if I don't use Hidden node... Do you know what happen ? Edit ...
  4. Gregaur

    How Can I play with the accuracy of a skill ?

    Hello ! I may be wrong but the yanfly plugin only apply to all skill. It can't be a modification for one skill...
  5. Gregaur

    How Can I play with the accuracy of a skill ?

    Hello guys ! I want to change the chance to touch for a skill (arrow raining) according to the number of monster on the battlefield. Something like : Chance to touch = Chance to touch * Number of monster / 8 I am using all the main yanfly plugin if needed :). Thank you very much and take care !
  6. Gregaur

    DreamX Random Item Prefixes & Suffixes - Extended

    Hello @ShadowDragon, it seems that no one came with solution :p
  7. Gregaur

    Amount of mana spent by a player

    If you are a bit JS skilled (unlike me) You can look this plugin : http://www.yanfly.moe/wiki/Lunatic_Pack_-_Skill_Rewards_(YEP) I know you can play with a reward system acording to the skill used
  8. Gregaur

    MOGHunter Battle Cry + YanFly Gab Window Help

    I don't think they are made to work together, but myabe you can find something that add text at the begining of an action ? Like this : https://atelierrgss.wordpress.com/rmv-balloon-action-name/
  9. Gregaur

    Skill that targets dead enemy, restores user HP, then "erases" dead enemy?

    I will follow this thread as I want to create some necromocian skill with the possibilities to ressurect an enemie and apply a "controle" state :)
  10. Gregaur

    Help - How to show enemy state icon below the enemy in a sideview battle

    I may be wrong but if you don't want to change the animation because it may change from a enemy to a other, you should play with the anchor (It's the pixel from where it start to count the height) <Sideview Anchor Y: y.z> But be carefull if you use some YEP_Action Battle, cause it use this...
  11. Gregaur

    YEP_SkillCooldowns / YEP_ItemUpgradeSlot Set cooldown reduction

    Is it possible to add state to those Upgrade ? If it is, you can put the cooldown deacrease on that state no ?
  12. Gregaur

    Shield as a Weapon

    @ramza Thank you so much !!!
  13. Gregaur

    YR Plugins

    Hello ! First, I wanna thank you for all your work ! It is amazing. I found a problem with the SumRndmDde's Summon Core DragonBones Extension. When the summon disapear (end of combat, or after a certain number of turn) the game crash. It come form a Yanfly update for the AnimatedSvBattler...
  14. Gregaur

    Help - How to show enemy state icon below the enemy in a sideview battle

    Hey With the Yanfly Animated sideview Enemies you have fiew notepad : English is not my native language but the note : <Sideview Hide State Overlay> doesn't do that ? If not you can change your "hit box" size : <Sideview Height: x> It won't change the size of the picture but only how the...
  15. Gregaur

    Change MP costs in Battle?

    If I was you I would create 2 skills One for the battle One for the map. On the paper they would be the same (at least for the player) If you already use the Yanfly Skill plugin (http://www.yanfly.moe/wiki/Skill_Core_(YEP)) on this two skill you should use those notepad : <Hide in Field>...

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Here's the title-screen for the game I'm working on: :LZSgrin:
Oh man I've been struggling with event spawners and Qmovement compatibility for quite a while- went as far as to use a tool just to pick crops :kaocry: but Ritter got their spawner to work with Qmove and I'm screeing! It's still in testing period but just- the feeling of getting over a large gameplay hurdle is a HUGE relief, I'm so thankful to Ritter! It's a cheap paid plugin but totally worth it!
Welp, I just finished my favorite part of RPG making which is creating skills, now onto the tasks I like less so the motivation is lower. At least I'll get to create new ones while designing enemies!
New to MV... Awesome forum, cheers everyone.

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