Maybe, I arrived with RMMV. The fact that it was native on RMMV change a lot of thing (well mostly in the Generator part).
I feel that, this change, compare to it is a bit light. I mean, why not include more feature that was created in RMMZ ? like STB, or action sequence.
Hello, I have a problem when I deploy my game.
Indeed When I start the deployed game I have a message :
Failed to load: Img/system/techtree/Tech_Hiden.png ,even if I have a windows picture named correctly in the file and if I don't use Hidden node...
Do you know what happen ?
Hello guys !
I want to change the chance to touch for a skill (arrow raining) according to the number of monster on the battlefield.
Something like : Chance to touch = Chance to touch * Number of monster / 8
I am using all the main yanfly plugin if needed :).
Thank you very much and take care !
I may be wrong but if you don't want to change the animation because it may change from a enemy to a other, you should play with the anchor (It's the pixel from where it start to count the height)
<Sideview Anchor Y: y.z>
But be carefull if you use some YEP_Action Battle, cause it use this...
First, I wanna thank you for all your work ! It is amazing.
I found a problem with the SumRndmDde's Summon Core DragonBones Extension.
When the summon disapear (end of combat, or after a certain number of turn) the game crash.
It come form a Yanfly update for the AnimatedSvBattler...
With the Yanfly Animated sideview Enemies you have fiew notepad :
English is not my native language but the note :
<Sideview Hide State Overlay>
doesn't do that ?
If not you can change your "hit box" size :
<Sideview Height: x>
It won't change the size of the picture but only how the...
If I was you I would create 2 skills
One for the battle
One for the map.
On the paper they would be the same (at least for the player)
If you already use the Yanfly Skill plugin (http://www.yanfly.moe/wiki/Skill_Core_(YEP)) on this two skill you should use those notepad :
<Hide in Field>...
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!