I use custom images for the life bars and I did edit the script to hide the text (HP, MP) etc but left the numbers on the right as is, but besides...
I've been trying my damdest to get this working but I'm banging my head against a wall here lol
I've uploaded a bare bones project file all...
I own MV, I got it upon release, I was all excited as the promise of android support was there. until I realised the functionality was non...
In my game generic NPC's offer trivial yet important advice to the player. I created a common event that I can update when new stuff is valid in...
Var.Friend Y * - 1
What does the * equate too in my conditional branch or is this called via a script call?
* - 1 = What does this translate too in terms used in a conditional branch?
"Less than Or Equal Too"
"Greater Than or equal too"
Ok I'm trying to get my head around it.
" if Friendly Y - Enemy Y is equal to +1 or -1:" how do i put this in a conditonal branch?
Thanks a bunch dude I'll give that a try and post my results!! This knowledge will create some really powerful systems in my project!
Ok the parallel process:
The condtional branch:
At present the event recognizes the other event is at X or Y and play an...
I'll whip a few screenshots together shortly.
So at the moment I have 2 events that have a parallel process tracking their location that updates every 10 frames. I'm using Map X/Map...
I'm trying in vain to to come up with a way for an event to activate via a parallel process when it is next to another event (X or Y, so...
I second this! I'm using this mini game in my project too but that standard health bar be ugly!!! its a great script though!
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