Recent content by Grim

  1. Grim

    Ultra Advanced Quest System

    (The script has a very big update just ago, you have to update this one).
  2. Grim

    this self

    The answer is in your topic title : use "self" to point to the current instance. For example in Game_Event, self represent an instance of Game_Event.
  3. Grim

    XP and VX Console Output

    VX & XP Console Output (like RMVXAce) V 1 Grim (http://www.biloucorp.com) Introduction The script build a console like RPG Maker VX Ace to show information Features - XP and VX compatibilities - console.log(Object) or Console.log(Object) or "p Object" to display Information -...
  4. Grim

    Game & Map Screenshots

    Thanks ! yes it's by me (except the character)
  5. Grim

    Game & Map Screenshots

    I'm working on my introduction :)
  6. Grim

    Game & Map Screenshots

    Nice work Big T ! I'm working on a QuestManagerTool
  7. Grim

    Game & Map Screenshots

    Argami > My ownn script :) https://github.com/Funkywork/Scripts-rm/blob/master/VXAce/Reflets-events.rb
  8. Grim

    Game & Map Screenshots

    Miroku Osami Awesome I'have worked on a teleporation with blur: https://vimeo.com/48964710 And work on this
  9. Grim

    http://blog.gri.im/ New blog address

    http://blog.gri.im/ New blog address
  10. Grim

    Working on a DSL :)

    Working on a DSL :)
  11. Grim

    Game & Map Screenshots

    Thanks 'all ! But ... make my own gfx 's a lot of time... And i want use this time to make a funky game's experience !
  12. Grim

    Game & Map Screenshots

    Your work's awesome ! One map with RTP: (Reflect made by s4suk3 and corrected by me) Some old stuff (when i' try to make my owne ressources):
  13. Grim

    Working on http://www.biloucorp.com/BCW/Grim/Notices/EventsExtender/UK.html

    Working on http://www.biloucorp.com/BCW/Grim/Notices/EventsExtender/UK.html
  14. Grim

    The Event Extender

    Summary Event-making is a thankless discipline because it often requires a lot of patience to do things that can be very easy to conceive (I'm thinking of gauges, for example). The purpose of this script is to offer some easy-to-use commands in order to help the making of event-based systems...

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Hey you! Yeah YOU! Whatcha doin' not backing up your projects? You a masochist or sumthin'? GO BACK UP YOUR PROJECTS! Sheeesh... Didn't think I'd hafta spell it out for yas.
now I need to determine, how MV determines if an auto tile is complete or not.
Edit:From what I can tell it uses Autotile kinds to do that.
Edit 2: The editor determines it and packs picture data for the engine....
Finished with the ground work for my class system, using Ellye's Class Change Equipment and Yanfly's Class Change Core plugins to implement an equip based subclass feature!
Hi people! I was wondering... Here in Brazil, we have a whats app group for we talk about rpg maker and our projects. A more informal way for we meet each other. Is there any whats app group out there? :)
Hi there im new to this making thing is there any sources you could recomend for teaching myself, on where to get started.

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