Just bought the Tokiwa Graphics monster dlcs on Steam for the purpose of studying to improve my skills, and just delightfully discovered that they are on a similar size to Hiddenones Hine sprites. Bonus!
Anyone ever played Chrono Cross? I have been dying to create another micro-biome tileset that is heavily inspired by the Isle of the Damned in that game. So, a Micro Biome Bones edition. Anyone interested in this?
Been scratching away at my game and making progress, but just had a revelation. I'm working in full screen and adjusting all my pictures accordingly, but will they resize if someone's screen is smaller?? I hope this doesn't turn out to be a problem later.
Hey everyone! Not sure how many people know about Cafofo Music on Itch.io, but I highly recommend their Sound Effects! It is amazing quality AND quantity and best of all, they are having a 50% sale! I can't express how much I love sales.
Oh no. That moment when you try to fix something you modified in your game, like, a year ago but didn't want to fix then, and you now have no idea what you even did. Me right now, trying to figure out why my gold window is over stretched?
I've...come to an odd point in my game. I have managed to debug and refine the starting village to such a point that it's basically-- complete. Like 95%. Besides village dialogue, I feel all that's left is to nick pick at slight graphical issues. I've never been at this point before.
Opened my project back up for the first time in awhile, and took the majority of my day to test play out the starting map, listing all little bugs and issues, and crossing them off the list. Very rewarding.
Was playing a little Stardew Valley, (haven't in ages) and she comes around and asks, 'oh, whatever happened to those pixel art you were suppose to be doing, pretending you were going to be selling... to nobody.'
Apparently MZ lets you preview move routes in the move route editor without having to start up test game. That could save a lot of time during development compared to MV, especially for a long game that uses a lot of event movement for cutscenes.
Working on a Premium version of my minimap plugin that will have advanced functionalities such as drawing a Terrain map based completely on the users tilesets, whatever they may be, and drawing minimap radar icons automatically based on texture of the event the note is applied to.