(Sigh) Hubby and I are gamers. Hubby has been questioning why we even bother with Christmas or bdays for our boys (5&4yrs) when they play video games all the time. I'm starting to wonder too when they ignore their toys... I feel raising kids is so different when I was growing up. Maybe that's just me?
For anyone curious why I haven't been updating my resources thread, it's because I reached the max limit for the site to host images. I wasn't aware that was a thing and have been debating for over a week now on whether I should break the thread into three separate ones: Transformers inspired, Hine Sprite inspired and the RTP inspired.
Our elder family dog died suddenly last night. I realized almost too late the warning signs: stopped eating for two days (I thought she didn't like the food). When her back legs gave out the situation hit me. It's bittersweet. She had health problems her whole life so I am glad she isn't suffering anymore.
Been doing a bit of research and found out there are approx. 14 dragon types. I thought the Lindwurm from northern countries was interesting. And Quilin from Eastern mythology. Anybody have a favorite?
Ooooh no! (face palm) I just realized I can still make enemy sprites move even after using Yanfly's EventChasePlayer plugin. I have no idea why I had it in my head that they couldn't. I feel so silly. Guess I was focused on other aspects of the game--like map building.
Something that is wild to me is that I have my 5 and 4yr olds test playing my game, and based on their advice I add to the maps. And everytime it is the best thing in the world. Nintendo was on to something. XD Totally ignore their input on the difficulty of monster fights though XD
I woke up a touch early and was going to draw by the fireplace until it’s a more appropriate noise-making time, but I left my stylus AND my glasses (WHAT?!) upstairs and it’s just too cold to get out of the blanket now.
Made some simple samples with the Time Reversal Mechanic. It would be interesting to make a bigger puzzle where you could dynamically choose which elements are affected by the time reverse. But if there's much more than move routes and waits, it's starts to get too annoying for my brain Like even that exploding bomb was such a bother.