I am happy to announce that a date for the release of the demo on Steam has been decided: On may 26th at 18:00 GMT, the demo will be available for download! One week later, on april 21st, the demo will also be available on other platforms such as Itch.io and other supported platforms.
When I first heard a song by Nickolas Wolfe I was impressed by his musical skills and I instantly knew he was the perfect fit for the sound I was looking for Eniko: Ghosts Of Grace. The song I first heard was later used in Doirosz Arena in the game. For the launch of the demo version of Eniko next week, Nickolas made a new version of this very meaningful song!
I'm looking for a couple more people who want to try out the new Mac version of the game! I made an Electron version and need to make sure it works as expected on multiple devices before I can make it public. Send me a DM if you want to play this latest version!
Been working on this mini-dungeon for a sidequest. It's actually the last area I'm building before preparing the demo, which means lots of testing and finding beta testers soon. Stay put for a small video walkthrough of this mini-dungeon!
Proper localization into several languages on a commercial rpg project might be one of the best signs that the developer is super invested into making the game something high effort, because it ain't cheap to hire good translators.
6 hour drive back from Florida and I was able to plan out 6 mini game Common Events for my Game Jam entry, including a new one I hadn't thought of before. Also had some new ideas to improve what I already have and the post game options to continuing playing the mini games that you liked or didn't get to try. Pretty productive drive.