Recent content by Hatake-hime

  1. Hatake-hime

    Event Original Character Contest - MV Entries

    Fixed my images, sorry about that!
  2. Hatake-hime

    Event Character Creation Contest Feedback

    @Rhino apologies! fixing that now! I did see the messages earlier but I havent been on the pc for a bit due to bluh steroids and stuff this weekend will probably just upload it to a public link and hopefully people can see them as a bulk thing?
  3. Hatake-hime

    Event Original Character Contest - MV Entries

    1. Character name: Hatty Hatty is an upbeat character in her 25s, she is considered very outgoing and a known residential town baker. She has a bit of a secret though, for outside the walls of the town where she resides, a small tiger stone holds back a terrible curse. IF IMAGES DONT WORK...
  4. Hatake-hime

    Event askes for something random?

    Still looking around if anyone can help out! <3
  5. Hatake-hime

    Event askes for something random?

    You think so? ^ if you have a better option I'd love to see it! Thanks so much for your help too, Kenen; that's so descriptive!  So I would have-- (please if this is correct?) for each item a check for the item amount in inventory, then a check for how many would be wanted? if I...
  6. Hatake-hime

    Hookshot event?

    You might be able to get away with scripting barriers instead of just tiles;  like, maybe  conditional branch - if player has item (hookshot) then  text: use hookshot? (Or leave blank) if yes, hookshot jump = on next event page To the left, if hookshot jump= on,  then on...
  7. Hatake-hime

    Click or touch image to Start an action

    Hey, I think this script is what you want? Here you go! Plugin ahoy! sorry if I'm no help, if this isn't what you'd like, please ask more clearly. Thank you!
  8. Hatake-hime

    Event askes for something random?

    Hey guys, basically I'm doing an event that can happen at random but I'm having a brain fog; I think I can do this with normal eventing and no need for script, can you help? Thank you! it goes like this:  player has 2 flowers, 3 chickens, and a mango.  What should I do if I want...
  9. Hatake-hime

    Orange Time System

    You saved me an hour of frustration, thanks so much! :D   <3 This may be a harder question but, do you know how to have the time change time to like, 5:30 instead of just 6? Its okay if not!
  10. Hatake-hime

    Orange Time System

    ^ Hey, thanks but the common event I have now works fine with the varible hours = 6, its just I want a script to change time when my player goes to bed. I want them to wake up at like 5.59 so the event resets as soon as they wake basically. However if I use the code mentioned before to...
  11. Hatake-hime

    Orange Time System

    Hudell, Im not sure theres anything wrong with the demo, it may be the problem with my browser, I've googled it before, not sure though. Also, I have a question: I used OrangeTimeSystem.hour = 6; I have a common event that happens at 6am - the event refreshes the switches (turns off...
  12. Hatake-hime

    Bind Pictures To Map

    Heya, sorry, I fixed it by something really silly just now, I ended up changing the speed of the time of the day. It was making the game freak out trying to handle it all, but I've made it comfortable now. :guffaw:
  13. Hatake-hime

    My Pictures Move with the Screen! [solved]

    Thanks! I'm using BindPicturesToMap and that seems to have fixed it! Also, I'll create a pic to send in a sec, one minute. edit: ACTUALLY Using bindpicturestomap also fixed the moving problem from screen to screen too! I'm quite happy now! So sorry if I've caused any issues, thanks so...
  14. Hatake-hime

    Bind Pictures To Map

    Hey guys, I'm back. I made a map and it works fine, its perfect. But I added one picture to the parallel change process and it basically breaks the map. It makes it lag so bad, its just one picture and it doesn't move so I have no idea why this happens. Please help?
  15. Hatake-hime

    My Pictures Move with the Screen! [solved]

    Edit: Using the BindPictureToMap script worked as a way to keep the photo on top of the map without it moving as used coordinates. However, I still need help with my second question if anyone can assist me!

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