@Rhino apologies! fixing that now! I did see the messages earlier but I havent been on the pc for a bit due to bluh steroids and stuff this weekend
will probably just upload it to a public link and hopefully people can see them as a bulk thing?
1. Character name: Hatty
Hatty is an upbeat character in her 25s, she is considered very outgoing and a known residential town baker. She has a bit of a secret though, for outside the walls of the town where she resides, a small tiger stone holds back a terrible curse.
IF IMAGES DONT WORK...
You think so? ^
if you have a better option I'd love to see it! Thanks so much for your help too, Kenen; that's so descriptive!
So I would have-- (please if this is correct?) for each item
a check for the item amount in inventory, then
a check for how many would be wanted?
You might be able to get away with scripting barriers instead of just tiles;
conditional branch - if player has item (hookshot)
text: use hookshot? (Or leave blank) if yes, hookshot jump = on
next event page
To the left, if hookshot jump= on,
Hey guys, basically I'm doing an event that can happen at random but I'm having a brain fog; I think I can do this with normal eventing and no need for script, can you help? Thank you!
it goes like this:
player has 2 flowers, 3 chickens, and a mango.
What should I do if I want...
^ Hey, thanks but the common event I have now works fine with the varible hours = 6, its just I want a script to change time when my player goes to bed.
I want them to wake up at like 5.59 so the event resets as soon as they wake basically.
However if I use the code mentioned before to...
Hudell, Im not sure theres anything wrong with the demo, it may be the problem with my browser, I've googled it before, not sure though.
Also, I have a question:
OrangeTimeSystem.hour = 6;
I have a common event that happens at 6am - the event refreshes the switches (turns off...
Heya, sorry, I fixed it by something really silly just now, I ended up changing the speed of the time of the day. It was making the game freak out trying to handle it all, but I've made it comfortable now. :guffaw:
Thanks! I'm using BindPicturesToMap and that seems to have fixed it!
Also, I'll create a pic to send in a sec, one minute.
edit: ACTUALLY Using bindpicturestomap also fixed the moving problem from screen to screen too!
I'm quite happy now! So sorry if I've caused any issues, thanks so...
Hey guys, I'm back.
I made a map and it works fine, its perfect.
But I added one picture to the parallel change process and it basically breaks the map.
It makes it lag so bad, its just one picture and it doesn't move so I have no idea why this happens.
Edit: Using the BindPictureToMap script worked as a way to keep the photo on top of the map without it moving as used coordinates.
However, I still need help with my second question if anyone can assist me!
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Without using violence without weapons
Our group has as many as 1.3 million people and more than 1 hundred thousand talks.
We gathered in an hour, more than 4.5 Half a hundred thousand