Haydeos's latest activity

  • Haydeos
    Haydeos reacted to Low's post in the thread MZ inspired battler with Like Like.
    I wanted to join in on the MZ celebration and make some free sprite sheets in my style. I may need to update the terms of use here soon...
  • Haydeos
    Haydeos updated their status.
    My card game is finally in my possession! only took a few years of designing and almost a month to have it printed out!
  • Haydeos
    Haydeos reacted to Wavelength's comment on Haydeos's profile post with Like Like.
    And for non-character cards (like Equipment or Events), get into the head of a character would would use that equipment or experience...
  • Haydeos
    Haydeos reacted to Wavelength's comment on Haydeos's profile post with Like Like.
    My friend makes most of the flavor text for our little card game, but when I'm writing the flavor text, my favorite technique is to get...
  • Haydeos
    Haydeos updated their status.
    So many cards still need flavor text! getting writer's block

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The MZ first look stream was quite good. Looks like we get a lot of generator parts right off the bat this time around. Lots of cool clothes, helmets, facial marks, etc. Looking forward to playing around with it. :)
Any tips on how to share resources in here? Should I upload them in a image hosting site or Google Drive?
That moment when you realize your game size without the sound is 51.1 MB.... But with it (unoptimized as it is) it's 156 MB.... I guess it's time to do a bit of sound optimizing. :kaoswt: Also I learned that deployed for Windows it's 308MB... Apparently MV adds a pretty hefty helping of stuff on deployment. :kaoback:
I wanna try making my game into an app because that sounds cool but I am so lost on how to :kaocry:
I found some tutorial but they all seem to use an older android studio(2.3.3)? I think the current version is 4.0.1?
is there an updated tutorial or do I need to find a way to get 2.3.3.?

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