Either number 2 or have a set idea/limit to the stacking. "Cannot be stacked more than 3 times" or "If used again, while already in effect, also reduce def by XXX" This reduces the ability to abuse a system, and gives you control over how much you want abused.
Hello! I think this is a great question, and probably leans to the question of "how do you WANT to challenge the player?" If they only ever need the 4 characters, does it even matter if the others level up? If there are strict challenges that required more of the other characters, such as battle...
For me, it depends on how the rest of the game plays. Is every character pigeonholed into a role? Can characters be built horizontally to a certain degree? I personally like either when the healer can be rewarded for healing in a strict class game, or when every character can be built to some...
I think these are pretty good points. -strategy for strategy's sake, or taking time to make something thought provoking, but not enough to drive people away. Is it fun and does it take a little thought? :) If you have too much going on you might have a smaller niche crowd. "Disgaea 5" has...
Great post and question! I think @TheoAllen made a wonderful point about immersion or; does the fast travel facilitate your game in a positive way/feel like a positive addition?
Is fast travel always a part of the game? Is it introduced later, or opened up in pieces along the story? Or is there...
I don't mind this to an extent, its always ok to increase how much is needed to the next level and I think players will expect that. Its ok to make jumps in how much exp the enemies give, but you may not want to go too far. I personally don't mind stopping players from ranking up on a low level...
Hi there @Sunzoner , there is a great script for something like this that may be able to help
you out from Mr. Trivel. I don't think he continues to support his scripts at this time though.
here is a link
It definitely depends on both the game and the difficulty.
If you have a strategizing game that keeps you on your toes and is constantly wanting you to
actually use items, and try out new items, this is a good way to go. Rogelike games take
advantage of this. With weapons breaking, limited...
@Amy Pond I fondly remember FF7, as one of my first playstation games and first game to really get me into RPG games.
It led me to play FF6, FFT, and Xenogears, which kind of sealed my love for the genre. I remember catching and breeding
chocobos to get the gold chocobo for racing and...
Level up is pretty tried and true. It makes sense to people. The problem comes with; does a level up
mean much, and are there no other ways to become stronger?
Most games also offer weapons and armor to go between the levels and offer another way for stat
progression. Often times there are...
functionality(This is function demo not game demo)
1 The door of ABS map can open upon clearing all the monsters
2 Secret room/road arrow/lighting/whatever others can be shown upon clearing too
3 Boss HP bar and loot effect, loot jump and item name color as well as the pick-up animation effect
4 Back to town and "victory aftermath" screen for ABS maps/rooms
Playing one of the two RM2k3 games I was best known for back in the day, one I made in the Spring semester of my Freshmen year in college like 15 years ago, feeling all kinds of ways about it. I have not played this game in WELL over 10 years. I feel a million years old RN.