Recent content by HelioUnicorn

  1. HelioUnicorn

    Turn-based movement?

    For a long time now I've been trying to add turn-based movement in a dungeon map to my game. It's sort of like Pokemon Mystery Dungeon, for anyone who's played those. Basically, every time the player moves the enemies are set to approach you, one step at a time, until they finally touch you and...

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My plan after learning to make my voice girly "Wow! You sounds cute!" "But actually I'm a man!" "Nooooo!!!" hehehe...
I get haunted from bugs that emit a terrible stench after being killed.
At first, I was going to put player objectives on the screen labeling it as "Helpful voices"... But that's dumb, I have a madness system. It will simply whisper objectives.... I mean they're probably objectives. The voices wouldn't lie right? They're friendly, and ...helpful. So clearly you should do what they say. Just watch the dark corners of your screen for advice and it will all work out! :LZSexcite:
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