Recent content by henryandjay

  1. henryandjay

    RMMV requestAnimation() unable to perform anime completely

    Really need help, any suggestions are welcomed!
  2. henryandjay

    haha, now I got it! Nice joke~~~:kaojoy:

    haha, now I got it! Nice joke~~~:kaojoy:
  3. henryandjay

    Thanks for the reply, although I don't quite understand the meaning... =D Well actually the...

    Thanks for the reply, although I don't quite understand the meaning... =D Well actually the word "empty" is just the translation corresponding to the right-top Chinese word on my head icon, nothing negative LOL
  4. henryandjay

    ......empty

    ......empty
  5. henryandjay

    RMMV requestAnimation() unable to perform anime completely

    got it! Sorry for the inconvenience.
  6. henryandjay

    RMMV requestAnimation() unable to perform anime completely

    Hi all: I am developing a game that the combat is directly performed on map. The player can see attack anime affect and damage, like the following image: Therefore, I got used of requestAnimation() function. At the beginning, the animation works just fine, anime & sound effect can be...
  7. henryandjay

    Make the map refresh every step player take

    I found a way to refresh the map without so much lag! Although still doesn't know if there's any drawback using this methods: var scene = SceneManager._scene; scene.removeChild(scene._fadeSprite); scene.removeChild(scene._mapNameWindow); scene.removeChild(scene._windowLayer)...
  8. henryandjay

    Make the map refresh every step player take

    Let me try describe the algorithm: (this algorithm will be executed every player step, so $dataMap.data updates) for (tile in $dataMap.data) { if (player_can_see(tile)) { tile = original_tile_block; } else if (has_explored(tile)) { tile = original_tile_block + fog decoration; }...
  9. henryandjay

    Make the map refresh every step player take

    I have tried every $gameMap.refreshXXX() method but no luck. My fog of war is added to the 1st decoration layer of map. Yes, I can get the current scene, but also seems like non of scene.refreshXXX() function works for this. BTW, I found that whenever player walk causes map to scroll (update...
  10. henryandjay

    Make the map refresh every step player take

    Greetings, I wrote a map system that can update explored/visible/war-fog during every step player take, as the following figure shown: Because I modified $dataMap.data each step player take, I have to refresh the map. Now I am calling this to do the job: SceneManager.goto(Scene_Map); But the...
  11. henryandjay

    Question about map loading mechanism

    To Engr. Adiktuzmiko and caethyril: Thanks a lot! Surely the problem is that resources were loaded asynchronously, so I can't find them immediately. I added some logs in function DataManager.isMapLoaded(), and found that it might be called 2~3 times upon a map reload, so I tried to add some...
  12. henryandjay

    Question about map loading mechanism

    To Silva: I don't need to change tilesetId, instead I need to change $dataMap.data or $gameMap.data values, so I can implement some map changing events after action (e.g. after perform digging action, a wall may disappear) To caethyril: Thanks for $dataMap & $gameMap concept explanation! When...
  13. henryandjay

    Question about map loading mechanism

    Greetings. I am new at RMMV, and aims to develop a (simple) rougelike game. To achieve this, first I have to understand the map loading mechanism... (since rougelike style indicates highly random map) I know how to program with javascript, and had read this post about understanding the map...

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Thank you all angels so much! I've received fanarts, fanfics, song cover, and Ko-fis and such wonderful messages already! T uT Look at this message I'm crying (Ko-fi was being mean saying it was anonymous but she was like nooo it's me and showed me).
Working on using DreamX's prefix suffix plugin to create unidentified weapons, armor and sellable loot. The weapons and armor will always draw from the highest tier you have the ability to create, keeping them relevant throughout most of the game. The loot is going to be the fun part! Let's just say I doubt I'll have any unused item entries
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