Are school games boring? No.
Are school games starring a boy with no apparent skills (except for his super secret superpowers) who's followed around by a gaggle of cookie cutter love interests boring? School games where the only on-site medical staff is a secretly-evil doctor who's creepily...
It seems like a lot of the problems we're mentioning seem to fall under one major umbrella:
Not knowing what you want to make.
Okay, that sounds like nonsense, but hear me out for a sec. Oftentimes, people start with RPGM because we love RPGs - but when we say "I love RPGs!" or even "I love...
@Funevill - It sounds like you're wanting the base/vanilla version of RPGMaker to contain every potential sprite/mechanic/song/etc you could possibly want, which would raise the price astronomically.
As for me, I just want more generator parts, specifically clothes. It seems like something...
My question is, does the art style/shading/etc of these "fit" with the standard RTP MV stuff? All of Celianna's tiles are GORGEOUS, I just want to know if they'll look out of place next to Vanilla stuff.
To quote an overused meme, why not both?
Consider a system where upgrades/durability are two sides of the same coin:
This wouldn't necessarily apply to all weapons, but perhaps for a special sub-category of weapons - I'll call 'em "Relics" for now.
These weapons start out as kinda flawed -...
I'm actually working on something vaguely inspired by Suikoden myself right now. It seems like Konami really dropped the ball with ending the series, seeing as there's clearly a demand for similar stuff!
When I first bought VXAce a few years back, there was a series of online tutorials called "Make Your Own Game", which gave a pretty decent overview of the engine's systems by walking the reader through the creation of a 30mins-ish game.
My question is, is there anything like that for MV?
Some yes, some no. Personally, I play RPGs for the story and worldbuilding, but a really fun battle system can help keep me hooked (eg. Trails in the Sky).
RPG stands for Role Playing Game - any game where you assume the "role" of a fictional character and decide their actions. D&D, LARPing...
That's actually a great idea - looking at other games themed around ghosts/possession. Just off the top of my head, I can think of Ghost Trick, Geist, and Omikron: The Nomad Soul - maybe some of those, or some other games might give you some good inspiration!
That could be really cool!
If it helps generate ideas, I'll mention that the Tomb Raider fandom tends to do lots of different custom level challenges with stuff like holiday/setting themeing, or certain restrictions like "No combat" or "Only use default graphics"...maybe something like that...
What're the usage rights for the OC packs (including the Japanese)?
I'd love to have 'em cameo in a commercial game, but obviously if that's not allowed, I don't want to step on any toes...
EDIT: I just noticed the usage terms are included in the download for each character. Could someone...
Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.