Redid my earlier sprite completely from scratch, as I wasn't happy and a resolution oversight had been giving me a lot of problems. A couple things still need fixing, but I'm much more content with this now.
It takes me far longer to 'dev' things, but I feel more accomplished when I do figure out things and achieve my goals.
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.
I may be late to notice this, but is there anyone else having trouble accessing Himeworks' website? I admittedly find this a little disconcerting after what happened with MogHunter's site awhile ago...
Current progress on the backview / isometric-styled MV battlers I'm making. The system-based weapons, unfortunately, wouldn't work with these due to the different angle (and I have no idea how to edit those anyhow). So I'm going to making variations of the attack frames with basic weapons included.