Redid my earlier sprite completely from scratch, as I wasn't happy and a resolution oversight had been giving me a lot of problems. A couple things still need fixing, but I'm much more content with this now.
It takes me far longer to 'dev' things, but I feel more accomplished when I do figure out things and achieve my goals.
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!
Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.
I may be late to notice this, but is there anyone else having trouble accessing Himeworks' website? I admittedly find this a little disconcerting after what happened with MogHunter's site awhile ago...
Current progress on the backview / isometric-styled MV battlers I'm making. The system-based weapons, unfortunately, wouldn't work with these due to the different angle (and I have no idea how to edit those anyhow). So I'm going to making variations of the attack frames with basic weapons included.
"16. Do NOT contact other members by private message, on the forum or status feed, inviting them to put additional tools (such as leaderboards, ads, etc - whether yours or another person's) into their game."
Oh no. Necessity is the mother of invention. Do I want to know what happened?