HiddenAlchemist
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  • I consider myself more of an event scripter than I am a JS programmer (though I am still learning a bit of that), yet I think I've been growing too comfortable with plugins in the newer RMs lately.

    Someday I would like to return to RM 2003 and make something with its limitations. Perhaps after I've finished my other projects.
    Against my better judgment, I did went ahead and purchase MZ during the winter sale.

    I guess I'd better make something in it to justify the purchase then, huh.
    MZ frequently goes on sale I've noticed. Almost every month now, or so it seems to me. This is a good thing as I've been putting off MZ until it becomes more affordable in my currency.

    Just a bummer that, as my luck would have it, it tends to go on sale right when I've already spent too much lol.
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    Prescott
    Prescott
    Any particular reason why you want it over whatever you're using right now?
    HiddenAlchemist
    HiddenAlchemist
    More for its improvements and better performance than anything really. But I'm also aware that those are few and far in-between for MZ. I wouldn't get it unless it has been significantly discounted. But it's still new so that isn't until a ways yet.
    The single greatest skill that any game developer can have is learning to make compromises when necessary, and I am happy to say that after looking into some alternatives and giving my game's initial setup a lot of thought, I have made an important compromise that is functional.

    I feel like a weight has been lifted off my shoulder now. I can now move forward.
    Prescott
    Prescott
    The most important part of this skill is making compromises in order to meet deadlines so your game can be finished.
    HiddenAlchemist
    HiddenAlchemist
    That is very true too. Developing without a deadline makes for a very relaxed environment, but it's possible to get too relaxed.
    Mega has been giving me a lot of problems as of late, so I think I'll need to switch to another cloud service. I'm considering Dropbox.
    Being a visual learner and having a learning disability, I do struggle at times with javascript and more complicated plugins. I often have to learn my way around them through repeated trial and error, and compile personal help documents so I won't forget.

    It takes me far longer to 'dev' things, but I feel more accomplished when I do figure out things and achieve my goals.
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    Tiamat-86
    Tiamat-86
    same issue being a tactile learner. trial and error only works when can figure out what part is wrong. help documents dont help me, its like looking at a wall of graffiti.
    need to be guided step by step to do it correctly couple times. then try it on my own couple times with 2nd hand confirmation did it correctly.
    then do it confidently few times. after that ill never forget, even after 20 years of never doing it.
    HiddenAlchemist
    HiddenAlchemist
    I wish I had your memory.
    Tiamat-86
    Tiamat-86
    unfortunately my memory is about packed now. want me to remember all the secrets in donkey kong country or useless lore from a 10-30 year old game i loved? no problem.
    want me to remember a name or phone number i wrote down 10seconds ago? not a F'n chance. lol
    everything takes alot of repetition for me to remember now unless i can make a direct mental connection to something else ive memorized.
    Just now realized that in all the time I was fighting with the passive TP state, Yanfly already had one made in one of his tips and tricks videos.

    Live and learn I guess.
    It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
    Revisiting one of my older projects in a long time to work some more on the mechanics. I've been working on- and off-again for about a year now on recreating the Force and Mystic systems from Wild ARMs. And I think I've finally made some good breakthroughs on that!

    Still, it is not perfect and I may post my thoughts at a later time to see if there are any other suggestions or alternatives I've missed.
    HiddenAlchemist
    HiddenAlchemist
    I will add though: I adore the Wild ARMs series and even just experimenting with the Force and Mystic systems and thinking up compromises has been a good learning experience.
    Lately I have been taking a break from game and resource making so I won't get burnt out. But I am also interested in the Game Jams this site periodically holds. It'd be great if I knew when the next one, if any, is planned.
    ATT_Turan
    ATT_Turan
    It's not for a full game, but there's a boss battle contest currently running. There's a link to it on the front page of the forum.
    HiddenAlchemist
    HiddenAlchemist
    Thanks for the notice. It's unfortunately a little too late for me to be entering that now, but I appreciate it.
    I have more "projects" used to test things than I have projects for actual games I'm making, it seems.
    dreamfall887
    dreamfall887
    Same! I'll sometimes create new project to test out scripts and then forget to delete them. XD
    Tiamat-86
    Tiamat-86
    same. have over a dozen proof of concept prototypes but only a couple actual projects. and thats not counting all the learning projects and 2 games i made using RM Fes before i got sick of the extreme limitations and bought MV.
    KazukiT
    KazukiT
    Well, prototyping is important so you figure out what you want to make.
    Edit: Disregard this, it is working for me again.

    I may be late to notice this, but is there anyone else having trouble accessing Himeworks' website? I admittedly find this a little disconcerting after what happened with MogHunter's site awhile ago...
    Misery
    Misery
    Love Wild Arms too, by the way...
    HiddenAlchemist
    HiddenAlchemist
    Always happy to find a fellow Wild Arms fan!
    Misery
    Misery
    One of my favourite scenes is the one with Luceid in that temple place.
    Against my better judgment (since I've already spent a lot this month), I've went ahead and bought the Visual Novel Maker during the Steam sale.
    bgillisp
    bgillisp
    Yeah my wallet is crying and I found like 3 more things I want to buy too. OOF.
    Haven't been working on any of my projects or resources lately as I'll soon be moving to a new apartment. It's been a stressful move but I'm really looking forward to it.
    Current progress on the backview / isometric-styled MV battlers I'm making. The system-based weapons, unfortunately, wouldn't work with these due to the different angle (and I have no idea how to edit those anyhow). So I'm going to making variations of the attack frames with basic weapons included.

    1621914638537.png
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Slowly working on directions and walking sprites. :kaoback:
mA1ETTy.jpg
Walking down the seaside.

Soooo... i might have started planning for a new game... and dragged two friends into it. It's honestly the most supportive anyone has ever been about my projects; excited!!
Trying to put my drawing skill to use.

A parallax'd map from my upcoming game The Sinners who Never Sinned.

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