yeah, it's a good workaround.
i have already a script that save who cast the spell, i need to know how put it in the force action scriptcall, that's why i need it...
this problem persist.
i must make 2 common event for the same skill but different actor.
And what if have 4 actors with this skill?
eric and brennon has the same skill Fire1.
i use fire1 with eric/brennon on enemy A/B.
Fire1 doesn't make any damage but activate a common...
no, it's just all the game i want to make
all skills have a percentage of success.
if two actors have the same skill, i cannot use normal FA...
the problem persist.
i need to select the same caster, i can't use normal FA because i need to choose a specific actor
the problem is the force action, that must have the same user and same target as before.
i need callscript for that
it's correct the second one
i use a skill.
roll a dice:
with a result of 1-2, it has no effect.
with 3-4, half damage
5-6 full damage
i'm trying to simulate a rolldice for % of success of the skill through a common event.
once i rolled the dice, i want that the same party member...
i'm looking for the exact scriptcall for skills (user,skill, target)
i found the problem: the mouse script keep my first switch always off, even if i put it on manually and in the script i set as switch for set it...
i have a problem:
i have a common event that's triggered by R button (spacebar)...but with this script doesn't work.
Is there a way to make a call script/conditional branch where the game check if a determinate climate is ongoing?
here's the script...
Separate names with a comma.