Watched some of @Driftwood Gaming's videos today, and got inspired to try out some new things.
First on the list: Mult-player Auction House, which I know sounds like a tall order in a game designed for single-player usage, but I've been making edits to Florian van Strein's GameJolt API for RMMV that allow usage of GameJolt's data storage system, allowing the 'transfer' of items. (As a proof of concept, I made a "Daily GIft" system in my game that is retrieved from GameJolt)
My game is a puzzle-RPG fusion about non-euclidian geometry, with the main combat system being running through mazes created by the bosses before time runs out, and most of the enemy names and designs are math puns... Is this original enough or need I go on?
I really hope that people like to read my "devlog" in this post. I made a little habit to always go on this post every month and update my progress it's a great way for me to tell myself this: You can do it!