Watched some of @Driftwood Gaming's videos today, and got inspired to try out some new things.
First on the list: Mult-player Auction House, which I know sounds like a tall order in a game designed for single-player usage, but I've been making edits to Florian van Strein's GameJolt API for RMMV that allow usage of GameJolt's data storage system, allowing the 'transfer' of items. (As a proof of concept, I made a "Daily GIft" system in my game that is retrieved from GameJolt)
hmm... I just solved one of the more annoying sideview battler problems in MV.. Passive States and Visual States can make it so when your character is in crisis HP, they don't go back to normal walk/wait when it's their turn. they stay in the crisis motion... neat.
Apparently all of LGBT reddit hates me. I posted a simple question and only got hate mail. What's the deal? The doompost was literally 6 months ago and I've changed my views since then and apologized. MOD NOTE: See second response before replying to this. - Wavelength
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