Recent content by Holographicmatt

  1. Holographicmatt

    Single Actor

    Is there a way to make it so that you can remove "Game End" from the menu? I tried doing it myself but every time I try, the menu goes back to default.
  2. Holographicmatt

    RMMV Changing LUK stat use

    So, I have been trying to figure out how to change the luck stat so that every point is 1%. I cannot seem to figure out what I'm looking for and would like to know if maybe there is just a small script to modify the LUK stat. Basically, if you have 10 luk, it means whatever is checking the LUK...
  3. Holographicmatt

    RMMV Easy EXP Script?

    Thank you so much for this!
  4. Holographicmatt

    RMMV Easy EXP Script?

    I'm not looking for anything fancy, but I couldn't find any way to make it so that you only need 100 exp for each level. Is there anyone that may be able to help me with this?
  5. Holographicmatt

    Equipment Makes Classes

    That is a lot of work. Haha I'm going to see what I can do
  6. Holographicmatt

    Equipment Makes Classes

    I had an idea to make it so that your character can equip whatever he/she wants and depending on what you have equipped will give you a class. My problem is, I'm not really sure where to start and I've looked, but found nothing about this. Any ideas? With or without script. I assume this can...
  7. Holographicmatt

    Equip Menu Stuff

    Check it out!
  8. Holographicmatt

    Equip Menu Stuff

    Well, I made 10 different Swords and each one has an icon. I did make a plugin to modify the size of Icons. I found time today to remove this code and test it and all the icons returned. So, I bet they were ALL stacked in that one position with this code. HEY SENSEI! You will be extremely...
  9. Holographicmatt

    Equip Menu Stuff

    I ran into a small problem. It Item box only shows the top Item's Icon. I'm not sure why. (function() { Scene_Equip.prototype.create = function() { Scene_MenuBase.prototype.create.call(this); this.createHelpWindow(); this.createStatusWindow(); this.createSlotWindow(); this.createItemWindow()...
  10. Holographicmatt

    Equip Menu Stuff

    You are amazing! Thank you so much for everything. I think I have a decent understanding on how to modify windows. I cannot thank you enough!
  11. Holographicmatt

    Equip Menu Stuff

    haha Yes Sensei!
  12. Holographicmatt

    Equip Menu Stuff

    Oh wow! I don't know how I missed that now that you have explained it to me! I looked in that area for hours! xD Okay! So, basically, I can do the same thing with the ItemWindow?
  13. Holographicmatt

    Equip Menu Stuff

    You are amazing!!!! I can't believe this game is coming to life!!! So, I was pretty sure I understood the Window x,y,width, height, but this doesn't make the box smaller so it is only big enough to fit the 4 Parameters. The position of the box worked perfectly, but the width and height did not...
  14. Holographicmatt

    Equip Menu Stuff

    Thank you so much for this! I am a little confused though. This is what I have and it makes it to 4, but I can't figure out how to select which Parameters. Also, how do I start the Parameters at the top where the Name would be. for (var i = 0; i < 4; i++) { // this loop goes from i=0...
  15. Holographicmatt

    Equip Menu Stuff

    I almost got this down, but I know I am missing stuff again. I snagged a few lines here and there and made some small modifications, but I cannot figure out where to even start. So, here's a list of things I want, but don't seem to understand how to make. 1. I want the StatusWindow to only show...

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Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.

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