I'm going to be adding in combat animations, revamping the UI and putting in a new cutscene this week, so this is your last chance to play the MC:RIS demo in its original form! Say you were there since the beginning! https://qos.itch.io/infinite-sadness
One last piece of music to round out my theme in posting it this week.
Battle music! There are three classes of music in my game: area (rare, melodic); battle (common, rhythmic); and cinematic (rarest, actually sound like normal songs). But the music posting doesn't seem so popular.
Working on music for the game! This here will be played in Ikshum, the snowy, easterly "hometown." I usually don't ask for feedback, but I've listened to this track so many times I honestly can't tell how good it is anymore. This is the main loop, no intro.
Working on sprites of ascended magi for portraits in the game! with Cyp leftmost in his pajamas for reference.
From the left after Cyp: Žygimantas the Risen and Fallen; Griogair Who Broke the Day; Iskender a Lover Resolving; Ciniod the Fountain Serpent; and Eliphalet the Ameliorator.
Which would be better for a demo: more views, or more downloads per view (adjusted for there being fewer views)?
Not that I think that sort of exchange really happens. I've just been fiddling with the MagiCats!: RIS page on itch.io and the last few days' stats show views are down but downloads up, so it made me think of this hypothetical.
I would've thought more downloads to be better, but maybe it isn't so simple.
Finally got offered a deal on my manuscript from a publishing house today. I'm supposed to feel great, right? But whenever I think about taking the deal waves of dread wash over me. I feel like Faust when he sees "homo fuge" on his arm. I get the feeling I should do it my own way, self-publish or start my own boutique press. I don't know what to do.
Hey everybody! My work is taking a little longer than I anticipated, but I'm still contributing to MagiCats! whenever I can. I have something really special planned once I get a good stretch of free time!
After a little test with the parallax mapping, found it lags like a cat on a leash. Instead of the original idea to parallax map the entirety of the ship, I guess I'll settle for editing the tilesets. Probably should have done that first.