What are the function names of the item properties? I'm mainly wondering about the damage calculations box, parameters box and the item name. Is it in Game_item? If you could list them or point them out to me I'd appreciate it!
You could use a common event with a series of statements that forces an action when the enemy drops below a hp %. If you make the % close together it will give the illusion of it using the action after every attack.
Or maybe set up a confused counter state where the enemy counters onto fellow...
Are there any good sources for learning Java script specific to MV? Also where can I learn about default classes and functions for MV? I know C/C++ and wish to delve into js for MV any help is appreciated!
Ok thank you for clearing things up for me! When I hear the word plugin and no hidden classes I think adding to the Editor and source code, idk why but it just clicked that way in my head.
I definitely vote for an editor plugin system though :)
What I mean is like can I add buttons to the eventing system? The database? Or is it like it was in VXA with only things like note tagging.
Unless they changed how it works I can no longer walk on events (ex: retractable bridges) I set the priority to below characters and that's all you used to have to do but now nothing, it even disallows movement when through is checked in the event.
If anyone knows of how to make it work please...
The "docs" are honestly soo frustrating. Eg. positionType : "Returns the current position type of the message window." Yes, great. could you please also tell me if 0 was bottom or top, so i don't have to start a playtest to see, because i keep forgetting it all the time, and what are the docs even for, if not that? (it's top btw...)
The one thing I've always struggled with is creating a story, it halts every single project I've ever worked on. We must be in the twilight zone because I've actually come up with a plot, from beginning to end (it kinda wrote itself). I may very well be on my way to creating my first proper little game, yay!