Recent content by Hopelessdecoy

  1. Hopelessdecoy

    How to remove certain party member by party order?

    This doesn't remove the second party member, am I doing something wrong? Never mind it's: *Face Palm*
  2. Hopelessdecoy

    Enemy Hit Reaction

    Try setting up a common event that says when the actor uses this skill ex attack on it an action will be forced.
  3. Hopelessdecoy

    Properties of items

    What are the function names of the item properties? I'm mainly wondering about the damage calculations box, parameters box and the item name. Is it in Game_item? If you could list them or point them out to me I'd appreciate it!
  4. Hopelessdecoy

    Enemy Hit Reaction

    You could use a common event with a series of statements that forces an action when the enemy drops below a hp %. If you make the % close together it will give the illusion of it using the action after every attack. Or maybe set up a confused counter state where the enemy counters onto fellow...
  5. Hopelessdecoy

    Plugin making education

    Well I feel dumb for not searching the forum thank you.
  6. Hopelessdecoy

    Stat math in States

    Well thank you both I will try your plugin tonight! Is it able to be used for profit games? If not I am in the process of learning js for MV to make my own plugins.
  7. Hopelessdecoy

    Plugin making education

    Are there any good sources for learning Java script specific to MV? Also where can I learn about default classes and functions for MV? I know C/C++ and wish to delve into js for MV any help is appreciated!
  8. Hopelessdecoy

    Stat math in States

    For example I want to make a bleeding state that based on your current hp reduces agility and attack/m.attack. is it possible to put a damage like calculation into a state allowing me to do this?
  9. Hopelessdecoy

    Does "no hidden classes" mean the engine itself is editable?

    Ok thank you for clearing things up for me! When I hear the word plugin and no hidden classes I think adding to the Editor and source code, idk why but it just clicked that way in my head. I definitely vote for an editor plugin system though :)
  10. Hopelessdecoy

    Character Progression Mechanics

    I like large branching skill trees that offer strategy and replayability. It also allws you to sort of create your own characters and makes no 2 playthrpughs the same.
  11. Hopelessdecoy

    Does "no hidden classes" mean the engine itself is editable?

    What I mean is like can I add buttons to the eventing system? The database? Or is it like it was in VXA with only things like note tagging. I mostly program in C/C++ and I am unsure what this term means. I would definitely put time into JavaScript if it meant I could add things to the engine it...
  12. Hopelessdecoy

    Official Bug Report

    Unless they changed how it works I can no longer walk on events (ex: retractable bridges) I set the priority to below characters and that's all you used to have to do but now nothing, it even disallows movement when through is checked in the event. If anyone knows of how to make it work please...

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Azihayya wrote on ATT_Turan's profile.
Magus avatar homey!
Getting back into the thick of work on Untold Story and it feels great to be back. I'm gonna take what I learned from the Game Jam and try and get some serious work done for the rest of 2021.
The "docs" are honestly soo frustrating. Eg. positionType : "Returns the current position type of the message window." Yes, great. could you please also tell me if 0 was bottom or top, so i don't have to start a playtest to see, because i keep forgetting it all the time, and what are the docs even for, if not that? (it's top btw...)

Here's the combat sprite of Azrael one of the main characters of our game,
with and without weapon.
Hope it's good.
The one thing I've always struggled with is creating a story, it halts every single project I've ever worked on. We must be in the twilight zone because I've actually come up with a plot, from beginning to end (it kinda wrote itself). I may very well be on my way to creating my first proper little game, yay!

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