I've updated the plugin to version 1.01 now, fixing the issues mentioned on this thread and adding new params to configure the sidestep functionality.
Regarding compatibility with VisuMZ's EventMoveCore, there are some restrictions:
if CycloneMovement is loaded first:
- VisuMZ will handle...
Thanks, somehow this was wrong on the MV version only. It was supposed to be 4 2 1.
But this param is only used if you're not using Cyclone Movement. If you have Cyclone Movement, you have to set the collision size there instead.
Not yet, but I'll have a feature for that soon.
I was away this days here in the forum but it was for a good cause!
The trailer of the demo of Luke Inn is on youtube and I am so happy!
I need to see the bugs of the game but I am happy that I have new content to show!