You need to send it from a mac everytime and it can take some time. As I make several updates for my game whenever I find any bug, it could get out of hand. I haven't tried to sign the game yet, instead I removed the info about being compatible with mac from the steam store, although I still...
10% of my sales are on MacOS computers and from what I've seen on other gamedev channels, that's a standard rate. I'd say it's pretty good.
Now on the latest MacOS update, Apple implemented a system where you need to send them every update to your app so Apple can sign it as safe, and Steam is...
ShaderTilemap._paintAllTiles; It receives the starting X and Y position and then calculates the width and height based on it's own size (screen size + 40px, both vertically and horizontally).
That's only for the map though; Events are handled in a different way.
That plugin has a _touchTarget object on the player, if it's assigned you can get the position with $gamePlayer._touchTarget.x
you need to make a conditional for $gamePlayer._touchTarget first or it'll crash.
The time system line is just a notice, not an error; You can ignore it.
Or add the OrangeEventManager plugin before the TimeSystem to make it go away.
The ShaderTilemap IIRC is exclusive to older versions of MV. If you're using a newer version, it is already included in the core code and the...