Hi guys, I'm using the vertical hp bar option in my game. Here's a screenshot of what my menu looks like: http://
The problem occurs when my characters lose HP. The bars start decreasing from the BOTTOM and not the top, so it ends up looking like this: http://
I tested this in a blank...
Hey Zael, glad the video was useful!
I think this game has great potential! You clearly have a very professional attitude towards your game's presentation and I'm excited to see the project evolve!
Do you have a twitter or something, I'd love to add you to my contacts.
I tested it in game too, this was for my IGMC 2015 game Kazimir.
Unfortunately it only gives you one line of info though, about line 1839 of the Implementation script.
Yes, you see that's why I actually split the attack into two sequences that chain between each other, rather than just one sequence that chains into itself repeatedly, I was worried about the loop thing.
I discovered that stripping away all the code apart from the timed hits and damage lines...
Ah that's interesting Engr, since I coded two sequences that chain together as long as the user has TP for it.
It's not infinite though for that very reason, and I find it strange why a chain of 16 is the limit.
Hi, Kocka, the prompts are xbox pad by default.
They correspond to D and A on the keyboard. A(prompt) = D Y(prompt) = A
Thank you for helping!
Yes, I researched and that seems the most common source of the error. However I'm pretty sure I dont have duplicates. I passed the test project to...
So, apparently I wasn't banned from RMN for the reason I thought. It ended up being some sort of misunderstanding in which someone made an alt pretending to be me (probably my little brother or one of my friends from school) without knowing the rules which got me banned. It had nothing to do with the whole political statement I made on my status.