@Kes Thanks! I agree with the timing, will have to tinker with it when I get to finish the map :LZYcool:
And I just noticed that I'll need to change the direction where the water and clouds are moving to match the rain :LZYdizzy:
I did not, the player and NPC characters are edits made from Mack's sprites, RPG MAKER Katakura Hibiki Dark Hero Character Pack and Futuristic Characters Pack with also some pieces taken from the VX Ace's character generator.
The faces are also from the Futuristic Characters Pack, with some...
- ABOUT -
Two intergalactic freelancers, Jacob and Ethan, are on a routine travel through space delivering supplies to faraway galaxies. On their way back home they make one last stop to a small, remote planet. There they meet a group of researchers who are studying the planet and trying to...
First time participating and first time to ever put a game "out there" to be played by someone other than a friend, so it's exciting! It's also going to be interesting to see what the feedback is, good or bad :stache:
https://itch.io/jam/igmc2018/rate/335813
@Kvothe I think Yanfly had a script for VX Ace which did something similar as what you have in your project. It was actually something I was thinking about testing out, but just haven't gotten around to it :)
I've been trying to make an underwater map where the player is transferred from one...
@Slimsy Platypus I would try to make the houses a little bit bigger and move them to the background and test out how it looks. But I don't think they look bad at all as they are right now! :)
Also really like the new characters! You could try to change either the male or the female character...
@Slimsy Platypus Thanks for the feedback! I think I got the perspective a little bit better, but still feel that there is some issues with it. Don't want to spam the thread too much with the same map after every change, so I might post some updated version when I'm completely happy with it :)
I...
@RionFish I totally see what you mean. I think I got it fixed now, just gotta add the fixes to the animation etc also. Your feedback is super helpful, so thanks again! (even though I'm so done with this map and would love nothing more than move on already :D)
Update on the Unity thing: I had to redo all my map graphics for Unity because the originals were from XP, but it actually looks so much better now in Unity, so I genuinely might make the switch.
Messing around with fragment shaders (filters). This thing is HUGE and I'm surprised almost no one makes good use of. Even the number of plugins that do this stuff are limited.
There's 7 main areas in the game that are all connected. This train get's you from an underground lab to the center of someone's subconscious. inside the train you can talk to some of the passengers. but going to the top of it, there's battles.
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