So, I am one of the few to start Breaking Bad so late (way after it was over with), but I enjoy being able to watch it all the way through whenever I want. However, I just finished episode 3 of season 3... My god, I feel bad, but I really dislike Skylar.
With all the fan games and games inspired by other games, I am a little bit disappointed that nobody here has started work on the Breaking Bad RPG. Come on guys, I just want to cook the blue and hide it from my family in an RPG setting.
Is there a script for Ace out there that lets you change around battle algorithms? I really want low numbers, but the default system isn't customizable enough to go that route (at least, what I have tried doesn't work well).
Usually I start an early development thread right at the beginning of production, but I am thinking of waiting until I have a playable demo and quite a bit of world lore ready before showing this project off. Bad idea?
So, would a game where weapon possibilities are almost limitless, but spells/magic/mana type attacks aren't quite as prominent, still be appealing? I mean, each weapon will have special abilities, but actual magic spells are rather rare and are more meant for support
You want to know what I love? Visiting the screenshots thread and seeing people getting ideas for their own games after seeing other people's games. This means that we are influencing each other and overall helping each other out to become better at our trade.