Hyperly
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  • I'm moving on from RMXP finally. I've been stuck in a difficult decision between XP and MZ, and I've given up and moved on to MZ. Overall I'm really liking it, I wish tilesets were easier to setup like XP, but it's actually not that bad!
    taarna23
    taarna23
    You're moving on from XP, and here I am, bringing its tilesets kicking and screaming into modernity, haha. You'll get used to the tilesets - it becomes much easier to mix and match while still being somewhat optimized. I still remember the "all tiles in one tileset" monstrosities.
    slimmmeiske2
    slimmmeiske2
    And here I am never planning on moving completely on. Sure I'll do some projects on MZ, but I also still ahve a lot planned on XP :wub
    Hyperly
    Hyperly
    I feel like for smaller projects I'll still use XP, it's my favorite thing ever it's like the MS Paint to RPGMaker, where RPGMaker MV is Paint 3D and RPGMaker MZ is Photoshop. It's helped me understand the engine the most and has been the fastest to use, but for the game I'm working on I've been constantly having to do a ton of work-arounds, often with unavoidable lag.
    When there's a huge bug that you've had trouble with for hours and right when you're about to ask for help it fixes itself...
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So close to being finished with this portion, feels like it's been taking forever
Tukold2.PNGTukold3.PNGTukold1.PNG
This enemy cannot remain in the game. But the transform state is working pretty good.
0Tf9C6H.png
huge_melusine_face.png

If anyone sees this, I would love some feedback on this art for a villain in my game.
Coin Locker title screen:
Still in progress...

Screenshot_134.png
the girls.png
So, these are all the girls of the party =3 (beside the protagonist if you play as a female.)
Now, I just have one more character sheet of the guys left and I'm done with their presentations =3

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