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  • If only I wouldn't suck when it comes to drawing... ;-;
    I_MIKE_I
    Because I have do have plenty of work... ~.~ But I actually think I've figured out a workaround to my misery - at least when it comes to facesets and sprites.
    Probotector 200X
    Probotector 200X
    I've been drawing for a LONG time, and I draw at least one picture a day, and I've gotten compliments from several people on my art...and I still think I suck at drawing.
    TalalAlgreby
    TalalAlgreby
    i know the pain mike, i seriously know it ..
    If I'd make 500x500 Tile maps, with a average amount of Events... would the Game become demanding in terms of Hardware requirements or still run on every toaster? :p
    Celianna
    Celianna
    You start to notice performance issue when you have more than 40 events on a map.


    70+ events and you will drop in FPS and lag upon first entry to the map.


    My suggestion: don't make large maps with lots of events. Use the script that removes map transition to make it 'smooth and seamless'.
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Have spent too much time hammering out with a friend just how to make a reoccurring enemy that permanently learns skills you use against her.
I know what I want in a loose sense. Maybe I should just make a post asking for opinions and suggestions.
Shoot Enemy Off-Screen, Run RPG Maker Game as a Web Server, & Thai Keyboard | RPG Maker News #109

Some people have too strong of an opinion about what maker is the best, I've seen discussions like:
- I prefer VXAce because I like the style of the RTP better than the older releases
- You're worse than Hitler
My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.

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