Ice Cluster
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  • Wondering what skills I could give to a detective class, besides an "Analyse" Skill, that shows enemies traits.
    Bastrophian
    Bastrophian
    OK, how about "Aim" sacrifices one turn to deal a garenteed crit the next.
    Thalzon
    Thalzon
    "Frisk" to learn what items the enemy holds/drops.
    Ice Cluster
    Ice Cluster
    that's actually an interesting idea. I'll take some time to give this a try
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Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...
Terribly depressed. Worst birthday I've had in years, no motivation to work on anything. Still no income. At least I've got my computer running again.
Doing RPG Maker News for 19th September 2021

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