CatCat and I are part of the newly-formed team which we call Katostrophic Games. CatCat heavily assisted in the creation of Third Realm. Our first truly collaborative story will be released this summer.
Third Realm (Aug 2011): A complete remake of the original, but good enough to be released. The challenge of the first was to create a simple game with 99% VXRTP and few scripts in one month. This remake included outside material and scripts, a completely different geography, puzzles, and slightly different story and characters with the same basic plot.
An expansion is planned for the beginning of June 2012. It will overhaul/rebalance the battle system and have an extra arc.
I can be found at rpgmakervx.net, rpgmaker.net, omega-dev.net, and rpgrevolution.com.
CatCat can be reached at rpgmakervx.net and omega-dev.net.
Relevant to RPG-Making: Writing stories, drawing, creating sprites, building puzzles.
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...