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If a game had a moral-choice system at the beginning 3 chapters where defeating an on-screen encounter grants a "-2" at the end of the level whereas evading it granted "+2" at the end of the chapter, and then each chapter also had a dialogue choice that'd give/take points depending on the answer the player gives, how many points would you expect to gain from the dialogue choices?
Dynamic.png

My next plugin will be:

DYNAMIC SWITCHES! (For RPG MAKER MZ)

What does this plugin allow?

Basically it allows you to create switches that work even though the game is closed.

Example of use:

You can make a system that you can only run a mini game once a day (or an event or whatever you want) and you have to wait 24 hours to play again.

I open thread here...
Brain: Hey! Let's draw something inspired by Tangela.
Result: Hartestant.png

Brain: What the hell man! That's it, I'm out!
Mockup thinghie for a turn based Tactics gameplay!
mockup.png
This hero got 99 problems, but an elf ain't one of them. Just enjoying the sunset with Prim.

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