ImaginaryVillain
Last Activity:
Dec 14, 2019 at 8:20 PM
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Jun 22, 2019
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190
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233
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43

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ImaginaryVillain

Villain in Event Wonderland, Male

Veteran

Geez, 200 likes?! Mistakes were clearly made, now you'll never get rid of me! :LZScheeze: Dec 14, 2019 at 2:11 PM

ImaginaryVillain was last seen:
Dec 14, 2019 at 8:20 PM
    1. ImaginaryVillain
      ImaginaryVillain
      Geez, 200 likes?! Mistakes were clearly made, now you'll never get rid of me! :LZScheeze:
      1. View previous comments...
      2. ImaginaryVillain
        ImaginaryVillain
        Don't forget Instagram, Twitter and Reddit. We live in a world where the only way people can apparently show that they like you is by clicking a button. :LZSwink:
        Dec 14, 2019 at 5:32 PM
        Lemonrice likes this.
      3. Lemonrice
        Lemonrice
        is that why my friends always say "stop hitting me"?
        Dec 14, 2019 at 5:34 PM
        ImaginaryVillain likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        Maybe.... Hmm... Perhaps! You know it's definitely the right thing to say to the judge, "Their cries of "stop hitting me" were only because I liked them too much!" :LZSwink:
        Dec 14, 2019 at 6:01 PM
    2. ImaginaryVillain
      ImaginaryVillain
      MV's a weird program, I deleted a lot of maps that I wasn't using anymore and set a transfer command to go to map 2....
      1. View previous comments...
      2. ImaginaryVillain
        ImaginaryVillain
        Worth noting I had to edit the MapInfos file and add it back in as just giving it a map 163 wasn't enough.
        Dec 11, 2019 at 6:14 PM
      3. FleshToDust
        FleshToDust
        Similarly, if you delete files, make sure you have no events that use them or you'll get an error. Played a lot of games where random events look for audio files that don't exist.
        Dec 12, 2019 at 4:03 AM
        ImaginaryVillain likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        Yeah, thankfully I only spawn in events these days. So it's very rarely been an issue. I mean other than the time I switched all the sound effects some months after I started... Yeah that was fun and exciting. Yes... fun.... and... exciting...
        Dec 14, 2019 at 5:26 PM
    3. ImaginaryVillain
      ImaginaryVillain
      In open rebellion against all the back up your project posts, I won't backup my project again today! :LZSrasp:
      1. The Stranger and Shaz like this.
      2. View previous comments...
      3. Poryg
        Poryg
        You infidel! May the Silicon Hell punish you for your insolence!
        Dec 8, 2019 at 2:53 PM
        ImaginaryVillain likes this.
      4. Hyouryuu-Na
        Hyouryuu-Na
        I usually playtest every 5 minutes so the problem of losing progress because of not saving doesn't happen to me. But MV crashing and files being corrupt happens lot :) I usually make a backup every week. But recently because I haven't been productive, I haven't been backing up my project. Been a few months. I guess I won't lose anything if it goes corrupt now lol
        Dec 8, 2019 at 3:01 PM
        ImaginaryVillain likes this.
      5. ImaginaryVillain
        ImaginaryVillain
        @Hyouryuu-Na Yes, it will be fine.... Mwahahahahaha... *coughs* ...er... I mean nothing will go wrong. =D

        @The Mighty Palm I lost myself to corruption long ago. Though my project is secretly safe, the joke is that I said again... Meaning I already backed it up once today. ;)

        @Poryg I fix a friend's Windows 8 machine earlier today, does that count? Pretty certain it's a resident of a lower layer.
        Dec 8, 2019 at 4:55 PM
    4. ImaginaryVillain
      ImaginaryVillain
      So if I rig a randomly generated map to only update quadrants the player is in/nearby... I can vastly increase map size. :LZSexcite:
      1. Wavelength likes this.
      2. View previous comments...
      3. ImaginaryVillain
        ImaginaryVillain
        After a few hours of messing with the absolute mess of code I left for myself last night, I arrived at 80 or so lines of code and it works great! Early tests allow me to squeeze 700-800 events on a 100x100 map with 55-60 fps except when populating a region, then it falls to around 30 fps for 1-2 seconds.
        Dec 8, 2019 at 7:29 AM
        standardplayer likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        This is likely due to the sloppy repurposed room generation code I threw together last night. Still very solid results, previously around 200 events was where issues were happening. :LZSexcite:
        Dec 8, 2019 at 7:29 AM
        standardplayer likes this.
      5. ImaginaryVillain
        ImaginaryVillain
        And if I trigger the events to simply unspawn once outside of range... It never bogs down, at over 2000 events it was still doing 60 fps with the 30 fps during generation. This has possibilities. :LZSgrin:
        Dec 8, 2019 at 7:58 AM
        standardplayer likes this.
    5. ImaginaryVillain
      ImaginaryVillain
      I really just want someone to come along after I offer a solution and put in a better one. I always learn so much when they do! :LZSexcite:
      1. The Stranger likes this.
    6. ImaginaryVillain
      ImaginaryVillain
      Ah Humble Music pack, how you make me want to make my life have sound effects and background music. :LZSexcite:
    7. ImaginaryVillain
      ImaginaryVillain
      140/320 maps updated with new region settings... This bottle of alcohol needs to be a lot bigger. :LZSskeptic:
      1. Kauzz likes this.
      2. View previous comments...
      3. Wavelength
        Wavelength
        I generally try to have a good Trance Music mix lined up in advance for tasks like that - a stiff drink makes me too likely to make mistakes that I won't notice until much later.
        Nov 24, 2019
        ImaginaryVillain likes this.
      4. Shaz
        Shaz
        If this bottle of alcohol WERE a lot bigger, you would have some very ... er ... interesting ... maps by the time you got to 320!
        Nov 24, 2019
        ImaginaryVillain likes this.
      5. ImaginaryVillain
        ImaginaryVillain
        @Wavelength Ha! You act like I need to be drinking to make mistakes. Oh wait... :LZSsad:

        @Shaz Or really interesting maps up until maybe 260-280, messes till about 300 and a keyboard imprint on my face with 60 unfinished maps in the morning. :LZScheeze:
        Nov 24, 2019
        Wavelength and Shaz like this.
    8. ImaginaryVillain
      ImaginaryVillain
      Given the weird experiments I do with events and plugins, maybe I should make how to videos on Youtube....
      1. PixelHeart and Marsigne like this.
      2. ImaginaryVillain
        ImaginaryVillain
        Then everybody can share in the madness! :LZSexcite:
        Nov 20, 2019
        PixelHeart and Marsigne like this.
      3. PixelHeart
        PixelHeart
        Well, yeah.... how else am I supposed to stay insane. Get to work, you! X3
        Nov 20, 2019
    9. ImaginaryVillain
      ImaginaryVillain
      Oh wow, PVGames Patreon characters include 48 different dead sprites per character.... Is it awkward this makes me excited? :hswt:
      1. FleshToDust
        FleshToDust
        Mark of a true villain.
        Nov 19, 2019
        ImaginaryVillain likes this.
    10. ImaginaryVillain
      ImaginaryVillain
      Sometimes I ask myself the important questions, like can I use SRD Hudmaker as a message system? Spoiler yes, yes I can. :LZSexcite:
      1. Shaz likes this.
      2. View previous comments...
      3. ImaginaryVillain
        ImaginaryVillain
        The upside of the method is you can easily create and move text and pictures all over the screen. And change how they look, animate them or whatever. Weirdly if you put in the effort it's a very versatile message system.
        Nov 20, 2019
      4. ReeledTiedBTH
        ReeledTiedBTH
        u can't use images to show me? @-@ me confused
        Nov 20, 2019
        ImaginaryVillain likes this.
      5. ImaginaryVillain
        ImaginaryVillain
        I'd probably need to just make a thread to include all the pics due to the low character limit here. This is a pretty complicated and weird idea, you need http://sumrndm.site/hud-maker/ to try it. Personally I'd recommend that plugin anyway because it makes fantastic HUDs.
        Nov 20, 2019
    11. ImaginaryVillain
      ImaginaryVillain
      I never really knew Common Events had all traits of the event that called them... So many wasted getSelfVariable commands. :LZSsad:
      1. standardplayer likes this.
      2. View previous comments...
      3. Kes
        Kes
        I like to think of Common Events as my best friends. What they can do is nothing short of amazing.
        Nov 12, 2019
        ImaginaryVillain likes this.
      4. PixelHeart
        PixelHeart
        What....huh? o_O
        Nov 12, 2019
        ImaginaryVillain likes this.
      5. ImaginaryVillain
        ImaginaryVillain
        Much to my amusement.... I also went a bit overboard and was accidentally letting Common Events overwrite important Self Variables... Oops!
        Nov 12, 2019
    12. ImaginaryVillain
      ImaginaryVillain
      UltraMode7, Terrax Lighting, map combat, and roughly 100-200 events on the screen at any time....
      1. ImaginaryVillain
        ImaginaryVillain
        Yep, we can safely say this game is never going to be on Android. :hswt:
        Nov 4, 2019
        Finnuval and definite_lee like this.
    13. ImaginaryVillain
      ImaginaryVillain
      I really, really like PVGames stuff, especially the characters. But the game's currently using FSM tilesets...
      1. View previous comments...
      2. Shaz
        Shaz
        Get them for your NEXT game
        Nov 4, 2019
        ImaginaryVillain likes this.
      3. Shaz
        Shaz
        then spend months fighting the urge to redo your game so you can use them sooner
        Nov 4, 2019
        ImaginaryVillain likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        Oh I did... and I definitely am. xD

        I did have the idea of potentially using FSM to represent an imaginary world and PVG's stuff to represent a more harsh real world. But I also run my own business so I might not have the free time for such a grandiose endeavor. Still if I don't use them in game, I'm definitely using them every game after. =D
        Nov 4, 2019
    14. ImaginaryVillain
      ImaginaryVillain
      Ironically it wasn't until I disabled Yanfly's Stop Map Movement plugin that my events stopped moving during automatic events. :LZSskeptic:
      1. The Stranger likes this.
      2. ImaginaryVillain
        ImaginaryVillain
        I have no idea what kind of event sorcery/unholy plugin combination made it suddenly start doing that. But given that I started writing minor plugins of my own... Those are probably at fault. XD
        Oct 29, 2019
        The Stranger likes this.
    15. ImaginaryVillain
      ImaginaryVillain
      Creates a whole system to let the player build their own tile based maps. Scraps it because it's just such a gameplay disconnect. ;_;
      1. View previous comments...
      2. kirbwarrior
        kirbwarrior
        Well, you might not need literal depth. Remember that Terraria is in two dimension and your engine likely also is (mind, different dimensions which would make for a very different game). As for digging, that can just be one type of way to make a tile (changes it to a dig spot).
        Oct 29, 2019
        ImaginaryVillain likes this.
      3. ImaginaryVillain
        ImaginaryVillain
        Yeah I considered just having a different type of tile to represent each level of depth. Of course I'd also need a legend over to the side to show that since I couldn't visually show the depth.
        Oct 29, 2019
        kirbwarrior likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        It's likely an idea for a later project though. I already have a fairly unique gameplay/combat given that my game essentially has no floor. So the only map I was letting them collect tiles to play with was basically the "status menu". I did enjoy building towns with them though.... Ironically more than I like actual mapping. XD
        Oct 29, 2019
        kirbwarrior likes this.
    16. ImaginaryVillain
      ImaginaryVillain
      Sometimes I forget when helping people with events that they don't have access to the event systems I built. :kaoback:
      1. standardplayer likes this.
      2. View previous comments...
      3. Milennin
        Milennin
        It always surprises me when I find people don't run a common event each turn in battle. Now, that's one thing couldn't live without.
        Oct 24, 2019
        ImaginaryVillain likes this.
      4. TheoAllen
        TheoAllen
        I dont run common event in battle, in fact, i rarely do. Why though?
        Oct 24, 2019
        ImaginaryVillain likes this.
      5. ImaginaryVillain
        ImaginaryVillain
        @Milennin Honestly I think it's just the natural progression of new people and eventing. They start out doing minor eventing, then major eventing, and after some amount of time they start to realize how it's just the same code over and over so they switch to using more Common Events. Eventually I assume the next step is start making those Common Events into minor plugins.
        Oct 25, 2019
        Milennin likes this.
    17. ImaginaryVillain
      ImaginaryVillain
      And then the larger Yanpi threw the smaller Yanpis, which exploded in bloody messes all over the map. :LZSexcite:
      1. ImaginaryVillain
        ImaginaryVillain
        ...Sadly I had to update events to clean it up. Yanpi is so messy.
        Oct 21, 2019
    18. ImaginaryVillain
      ImaginaryVillain
      Today I learned I could open up Input.gamepadMapper and swap 'menu' with 'pageup'. Finally I can open my menu map with the menu button!
      1. standardplayer
        standardplayer
        Oh snap, I'm about to call Simon Whistler
        Oct 19, 2019
      2. ImaginaryVillain
        ImaginaryVillain
        Today I found out who Simon Whistler is. XD
        Oct 20, 2019
        standardplayer likes this.
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    Gender:
    Male
    First Language:
    Event Gibberish
    Primarily Uses:
    RMMV

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    Those events look too efficient, let me over complicate them for you! :LZSexcite: