Oh no! I found the hair controls for Daz... Does my character need long hair blowing in the wind? Well no.... Am I now going to spend hours making the perfect run animation with where it does? You better believe it!
So I had the lighting plugin off for testing, and I forgot how cool the disintegrating map is... I mean it's usually just shrouded in darkness. I also learned that the Lighting plugin is the heaviest effect... Follow by QMovement. But do you know what's weirdly not heavy? My character being literally 60 images every second. Not going to lie, I would have lost that bet.
There's apparently a joy I never knew existed..... Creating 8 directions of animation (224 frames), only to discover one pose was 10 degrees off so the whole thing wobbles. Oh well, only half a hour of rendering to fix it.
...This may eventually lead to me creating models for my game, we shall see... I still need to figure out how to export the animation frames. Soon though, soon I won't need a silly inbetweener.. It will be just legit animations.
I'm considering doing a video series on how I make maps, including collision, lighting and particles. Would anybody be interested? It won't be for the faint of heart as it's going to require the use of... QPlus, QMovement, QMap, QM-Collision Map, QMap Editor, Particle Emitter, Particle Emitter's Online Editor, Community Lighting and an Event Spawner of your choice.
I should probably step away from the sparkles... but they're soooooooo shiny!
Anyway stuff of note:
The puzzle pieces now a build a puzzle in the upper right corner.
The Nihil is represented by the line with skulls. That represents where the map no longer exists at the moment.
Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser!
The worst part about making custom stuff is, I can't really ask any of you why a second copy of the character randomly appears only when going SW, S, or SE and changing directions. Been bugging me for the last two days. On the plus side, look at the new random map pieces I made while thinking about it.
Closer and closer I get to my intro sequence being finished... I've got the initial fall, the impact, waking up in Omnia, the title comets, meeting your first inhabitant of Omnia. I just need the falling sequence now.
After that I need scenes for sneaking out, watching the meteor shower, and the burning house. Then the first 30-40 minutes or so of game will be finished.
This brutal test includes 32 frames of character movement (in each direction)...
PIXI Bloom Filter
24 continuous 3D Effekseer animations.
36 portals which each cycle 3 Effekseer animations and a PIXI text.
And of course a gross amount of PIXI particles.
My brain when designing quests:
There is piano, it needs help --> The organ (yes organ now) is missing a component! --> Where the heck am I supposed to put this missing piece!??! --> Add an entire new mini dungeon specifically created to house this new piece. --> Connect this brand new mini dungeon to an already designed dungeon with background information about the town it's found it.
Sheesh, Guys, don't think you can throw easy prices like $25/$50 on potions/ethers then have monsters pay you $75 for killing them (never understood that concept btw lol) and think it'll all work out!!! Just realized my prcies vs payout left my players unable to get decent stuff without some serious farming from the start, i'm about to call H&R Block to help my MC get his stimulus check just to buy new armor