ImaginaryVillain
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Nov 18, 2019 at 7:49 PM
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ImaginaryVillain

Map Event Specialist, Male

Veteran

Sometimes I ask myself the important questions, like can I use SRD Hudmaker as a message system? Spoiler yes, yes I can. :LZSexcite: Nov 13, 2019 at 2:49 PM

ImaginaryVillain was last seen:
Nov 18, 2019 at 7:49 PM
    1. ImaginaryVillain
      ImaginaryVillain
      Sometimes I ask myself the important questions, like can I use SRD Hudmaker as a message system? Spoiler yes, yes I can. :LZSexcite:
      1. Shaz likes this.
      2. ImaginaryVillain
        ImaginaryVillain
        My eyes are truly open, I can't believe I wasted time with messaging plugins up to this point. :LZSooo:
        Nov 13, 2019 at 4:43 PM
    2. ImaginaryVillain
      ImaginaryVillain
      I never really knew Common Events had all traits of the event that called them... So many wasted getSelfVariable commands. :LZSsad:
      1. standardplayer likes this.
      2. View previous comments...
      3. Kes
        Kes
        I like to think of Common Events as my best friends. What they can do is nothing short of amazing.
        Nov 12, 2019
        ImaginaryVillain likes this.
      4. PixelHeart
        PixelHeart
        What....huh? o_O
        Nov 12, 2019
      5. ImaginaryVillain
        ImaginaryVillain
        Much to my amusement.... I also went a bit overboard and was accidentally letting Common Events overwrite important Self Variables... Oops!
        Nov 12, 2019
    3. ImaginaryVillain
      ImaginaryVillain
      UltraMode7, Terrax Lighting, map combat, and roughly 100-200 events on the screen at any time....
      1. ImaginaryVillain
        ImaginaryVillain
        Yep, we can safely say this game is never going to be on Android. :hswt:
        Nov 4, 2019
        Finnuval and definite_lee like this.
    4. ImaginaryVillain
      ImaginaryVillain
      I really, really like PVGames stuff, especially the characters. But the game's currently using FSM tilesets...
      1. View previous comments...
      2. Shaz
        Shaz
        Get them for your NEXT game
        Nov 4, 2019
        ImaginaryVillain likes this.
      3. Shaz
        Shaz
        then spend months fighting the urge to redo your game so you can use them sooner
        Nov 4, 2019
        ImaginaryVillain likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        Oh I did... and I definitely am. xD

        I did have the idea of potentially using FSM to represent an imaginary world and PVG's stuff to represent a more harsh real world. But I also run my own business so I might not have the free time for such a grandiose endeavor. Still if I don't use them in game, I'm definitely using them every game after. =D
        Nov 4, 2019
    5. ImaginaryVillain
      ImaginaryVillain
      Ironically it wasn't until I disabled Yanfly's Stop Map Movement plugin that my events stopped moving during automatic events. :LZSskeptic:
      1. The Stranger likes this.
      2. ImaginaryVillain
        ImaginaryVillain
        I have no idea what kind of event sorcery/unholy plugin combination made it suddenly start doing that. But given that I started writing minor plugins of my own... Those are probably at fault. XD
        Oct 29, 2019
        The Stranger likes this.
    6. ImaginaryVillain
      ImaginaryVillain
      Creates a whole system to let the player build their own tile based maps. Scraps it because it's just such a gameplay disconnect. ;_;
      1. View previous comments...
      2. kirbwarrior
        kirbwarrior
        Well, you might not need literal depth. Remember that Terraria is in two dimension and your engine likely also is (mind, different dimensions which would make for a very different game). As for digging, that can just be one type of way to make a tile (changes it to a dig spot).
        Oct 29, 2019
      3. ImaginaryVillain
        ImaginaryVillain
        Yeah I considered just having a different type of tile to represent each level of depth. Of course I'd also need a legend over to the side to show that since I couldn't visually show the depth.
        Oct 29, 2019
        kirbwarrior likes this.
      4. ImaginaryVillain
        ImaginaryVillain
        It's likely an idea for a later project though. I already have a fairly unique gameplay/combat given that my game essentially has no floor. So the only map I was letting them collect tiles to play with was basically the "status menu". I did enjoy building towns with them though.... Ironically more than I like actual mapping. XD
        Oct 29, 2019
        kirbwarrior likes this.
    7. ImaginaryVillain
      ImaginaryVillain
      Sometimes I forget when helping people with events that they don't have access to the event systems I built. :kaoback:
      1. standardplayer likes this.
      2. View previous comments...
      3. Milennin
        Milennin
        It always surprises me when I find people don't run a common event each turn in battle. Now, that's one thing couldn't live without.
        Oct 24, 2019
      4. TheoAllen
        TheoAllen
        I dont run common event in battle, in fact, i rarely do. Why though?
        Oct 24, 2019
      5. ImaginaryVillain
        ImaginaryVillain
        @Milennin Honestly I think it's just the natural progression of new people and eventing. They start out doing minor eventing, then major eventing, and after some amount of time they start to realize how it's just the same code over and over so they switch to using more Common Events. Eventually I assume the next step is start making those Common Events into minor plugins.
        Oct 25, 2019
    8. ImaginaryVillain
      ImaginaryVillain
      And then the larger Yanpi threw the smaller Yanpis, which exploded in bloody messes all over the map. :LZSexcite:
      1. ImaginaryVillain
        ImaginaryVillain
        ...Sadly I had to update events to clean it up. Yanpi is so messy.
        Oct 21, 2019
    9. ImaginaryVillain
      ImaginaryVillain
      Today I learned I could open up Input.gamepadMapper and swap 'menu' with 'pageup'. Finally I can open my menu map with the menu button!
      1. standardplayer
        standardplayer
        Oh snap, I'm about to call Simon Whistler
        Oct 19, 2019
      2. ImaginaryVillain
        ImaginaryVillain
        Today I found out who Simon Whistler is. XD
        Oct 20, 2019
        standardplayer likes this.
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    Gender:
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    First Language:
    Event Gibberish
    Primarily Uses:
    RMMV

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    I legitimately forget the last time I used an event that I didn't spawn in. :hswt: