ImaginaryVillain
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  • This stress test turned out kind of cool... even if so much was broken mechanically, my updated animation plugin is doing great! :LZSexcite:
    I_got_lonely.jpg
    So I was working with the save system (yes I'm going to at least use RM's save system, I'm not a total monster)... And I realized I was lonely so I brought along some friends to test stuff out. :LZSexcite:

    Look at the pretty pictures, they're so lifelike, touch them... Yes... Do so.... It will be fine... Promise. :LZSgrin:
    MrKiwi
    MrKiwi
    Not trying to be that one person... but: WHERE ARE ALL OF THE SPARKLES?
    ImaginaryVillain
    ImaginaryVillain
    @MrKiwi Oh there's sparkles, you just see most of them in the gameplay itself. I've actually set it up so that the paths behind her can shift to 5 different colors. Each has a "comet mode" which is a big glowing ball... And a super that affects massive areas (or even the entire map). So there's even more sparkles than before in combat. :kaopride:
    • Wow
    Reactions: MrKiwi
    normal_water_is_fine.jpg

    Just going to use stationary water for the randomized maps. Sure, particles would look cool... But this is about compromising and not spending countless hours making the perfect water particle for each set piece with water. :kaoswt:
    ScorchedGround
    ScorchedGround
    Hey! It's great seeing some stuff from you again!

    Gotta say, the game already looks aesthetic as hell.
    But I do miss the iconic crazy colors all over the place.

    Then again, the screen might get quite confusing to look at with so much going on.
    ImaginaryVillain
    ImaginaryVillain
    Oh, the crazy colors aren't gone. It's just this particular area is supposed to represent the real world. So it's a lot more muted. It serves as the game's start, and a tutorial area so I can introduce a few mechanics at a time instead of all at once. Then I can drop the other shoe and introduce the world disintegrating. :LZSexcite:
    Alador
    Alador
    @ImaginaryVillain, what are you talking about!? You're the particle overlord of the cosmos! Each star in the sky is a remnant of your past beautiful particle work!! /j

    in all seriousness tho, it still looks amazing~
    its_a_random_world.jpg
    Well after half a year of health problems (that aren't as bad as before), and playing with UE4 & 5... I realized I should finish this project before working on something else. So I decided to upgrade my randomizer. And really just focus on compromising wherever I can to finish the project sooner rather than later. :kaoswt:
    Finally... after a long month of waiting, I get to delete Poppet Quest. :LZSexcite:

    I just didn't want to be rude and do so during the game jam. But it's getting switched to a "Metroidvania" in another engine, and I didn't want that garbage version I had in the jam tainting it anymore than it already has. :kaoback:
    I'm a bit perturbed that my two week project in a different engine is already shaping up to be far better than anything I've done in this one. It really calls into question my future plans. :kaoswt:

    I guess I'll release whatever patches I made for Poppet Quest, then abandon it for my new project. I mean unless it somehow wins (I doubt it but hey sure). I'm not sure about And Remember Tomorrow.
    ImaginaryVillain
    ImaginaryVillain
    Plus the level editor shows all of my particles and animations happening in real time. I can't even begin to tell you how many times I've had to launch RM just to see what something would look like. On top of that, I haven't needed a single plugin. Yes, no more duct taping together plugins for basic functionality like Self Variables.

    TLDR: The grass on the other side is not only greener, it has physics. :LZSwink:
    ImaginaryVillain
    ImaginaryVillain
    I will admit I haven't made the generic JRPG combat system of RM in it though. There is a free plugin for that, but I have never used it. So if you wish to make a generic JRPG, then MV/MZ is probably easier... I guess... I really don't know. I have zero intention of doing that or testing the plugin.
    Featherbrain
    Featherbrain
    My face reading this:

    Attachments

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    Me: "I don't to use other engines because I'd have to do a lot of coding."

    Also my desktop right now....
    mycurrentdesktop.jpg

    ...I literally spend more time using VS Code than MZ. :kaoswt:
    ImaginaryVillain
    ImaginaryVillain
    So those extra Interpreter commands (along with the other functions RM calls with each) push you closer and closer to the magic throttle amount. This is a good portion of the reason why Poppet Quest can do all that graphical stuff and not get throttled.

    Also pardon my poor explanation of that, it's after 6am here. I should really be asleep. :kaoswt:
    Featherbrain
    Featherbrain
    Thanks for the tip! I do have use a plugin file for my own functions and tweaks to other plugins, I just use Windows Notepad as my editor out of laziness/convenience. This is useful information, though. When I was a newb, I did do some stuff with extended script calls in RM itself, and those are now among the few parts of the game that can lag on low spec hardware. Def will revisit that stuff and do it right.
    TheGentlemanLoser
    My number one take away from this game jam is to make small games that are as polished and bug free as possible. Far less dev time, and if the game flops, it matters less because my time investment is much lower. Also, whatever ambitions I have... aim for about 10% of them. They are clearly too high, and will involve stuff that likely won't matter.
    So the number one complaint I get so far is the levels are simply too large. What's funny is in testing I deemed levels taking too long and actually shortened them. Figuring I could beat them in 5-6 minutes so players would be able to do so in probably double that. I was apparently very mistaken, only one player has mentioned even reaching the second area. Let alone the first boss. :kaoswt:
    • Like
    Reactions: RCXGaming
    ImaginaryVillain
    ImaginaryVillain
    This also calls into question And Remember Tomorrow's disintegrating world mechanic... Which I now realize will needs to be reworked, as if Poppet Quest's stuff is too large and difficult, large levels that are disintegrating in about a minute and half, that have to be regrown over and over in order to succeed, would be near impossible. The more I look into this, the more I'm glad I did this game jam.
    RCXGaming
    RCXGaming
    Yeah that was a big reason I took to reviewing as many entries as I can even if I'm not an official judge of any kind. To help as many people as possible.

    Game jams can be a chance to see how our principles work in action without the inevitable burnout of a full length game.
    ImaginaryVillain
    ImaginaryVillain
    I should really do that at some point. Though I keep messing with stuff and ways to improve my own game. :kaoswt:
    Hmm... Game has 91 views, 25 downloads, 5 reviews and netted me 7 additional followers. Meanwhile the image I posted just yesterday on Imgur to showcase it has 45,197 views. Interesting, I think I have a new advertising idea. Also Twitter? The post got 16 retweets, 20 likes, and 1,683 views.... And a whole 3 hits to my game, completely valueless. I am glad I did this game jam, this information is quite valuable.
    ImaginaryVillain
    ImaginaryVillain
    I think if I'd just put my game's URL in the image on Imgur... It would have net more hits to my game. I'm not without my followers on Twitter (1200+), and Instagram (500+). I have just seen that it yields exactly zero response even with Youtube videos. You'll be lucky to get 1% click through. But really what I'm seeing is even with 100% click through of all of my followers... That would be an advertising failure.
    ImaginaryVillain
    ImaginaryVillain
    It's too low of numbers as once they get to Itch I'm only seeing a 1.47% download ratio so I would get around 25 downloads. Compound that with the game being literally free... Yeah, that's not a receipe for success at all. I'll need to rethink my plans. This is very educational. On a side note 43 of my page visits are from Itch itself. Not super important just interesting.
    ImaginaryVillain
    ImaginaryVillain
    As for the people on Imgur, I mean you just described the whole Internet. So yes, yes I'd love to attract them, heck I'll take anybody. One can't build fame by being choosy. :LZSwink:

    I ended up reworking the interface, and Poppet's animations so she has a wand now and waves it to fire a shot. Also I gave her a shadow. Still have to rerender other stuff with shadows but eh.... I like her new "pew pew" wand. :LZSexcite:
    Poppet Quest stats so far.. 61 views, 20 downloads, 3 reviews, 1 comment, 4 followers gained.... Hmm...
    From a content creation standpoint, games really have awful traction. At least the experiment is interesting, time to see what adding Twitter into the mix does. Maybe the supposed 1,290 followers I have on it will prove useful. Then I'll test out Insta. :barf:
    ImaginaryVillain
    ImaginaryVillain
    Thanks! Honestly... I'm figuring that there are just so many games, people really haven't had time. Though I'm really curious to see how my plugins perform. Nobody else has ever tested them but me (even if it was on multiple computers).
    r66r
    r66r
    No doubt there will be a lot more evaluation between now and the results in a month's time.

    As an example, I imagined myself going through the majority of the games to figure out how to improve the final game of my demo submitted for the contest. But even limiting myself to 20 minutes per game and playing 2-3 games each day, it would take me at least 30 days to finish. :kaoswt2:
    ImaginaryVillain
    ImaginaryVillain
    Yeah, there really are a lot of games. Even the judges are only dividing them up into quarters and handing a list of their "winners" to the next judge, which I assume will be half or so. Then they're going to play those and hand half to the next one. So even each judge won't be playing most of the games.
    poppetQuestBarryApproaches.jpg
    While I wait for judging, I decided to start adding more "friends" to my attic. :LZSgrin:

    I swear I need a whole sound pack of menacing squeaky toy noises. :kaoswt:
    It's weird, but I'm actually a bit annoyed that I have to wait to work on my game till after the Game Jam is over. I thought I'd be completely sick of it. But nope! Today I was like... "You know what would improve this?!" :LZSexcite:

    On the plus side I vastly improved my personal plugins and learned a lot when working Poppet Quest. Time to steal some ideas from myself for my other game. :LZSwink:
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just gonna leave this here... if ya know ya know...
:kaoswt2:
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BCj
So I went to Alladin the musical, for the first time since I lost my sight. Was very stressed as I wasn't sure I could see it well. But I saw most of it sitting on row 2! Which is great. So I just booked 4 more musicals for 2023 :D
DamageEvil_7.png added!
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Trying to pixel a stone and feeling like I forgot how to do pixel art in itself.

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