ImaginaryVillain's latest activity

  • ImaginaryVillain
    ImaginaryVillain reacted to taarna23's status with Like Like.
    Staring at all the RPG Maker versions I have and realizing that my project has been a long time coming. But, I finally feel like I have...
  • ImaginaryVillain
    ImaginaryVillain commented on taarna23's profile post.
    It's now canon that if you collect the knowledge of all the Makers, you can unite them together to make the ultimate game. :kaoback:
  • ImaginaryVillain
    @stramin It defaults to having CL as the tag indentifier for lights. If you want to use Terrax's old tags, go into the plugin settings...
  • ImaginaryVillain
    I think I've got my hero designs pretty much finialised ( still got some tweaks. ) In the end it'll be the four outfit colour variants...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    @l8rose I'll definitely look into it, thanks for the advice. :LZSexcite: I'll tinker around with it. It will definitely be a challenge...
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    ImaginaryVillain commented on ImaginaryVillain's profile post.
    I'll likely just end up testing both and see what I like best. I've already been messing around with it. My last YouTube video with my...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Thanks! I've got a game thread here if you want to see it. :LZSexcite:
  • ImaginaryVillain
    ImaginaryVillain reacted to Journey_Sticks's comment on ImaginaryVillain's profile post with Love Love.
    It looks stunning & sounds intriguing! I hope you find a solution, I'd love to play the finished product. Keep up the good work.
  • ImaginaryVillain
    ImaginaryVillain reacted to l8rose's comment on ImaginaryVillain's profile post with Like Like.
    Could always try making it a different color around them. Something that sticks out against the water's color. But yeah, if it makes it...
  • ImaginaryVillain
    ImaginaryVillain reacted to Journey_Sticks's comment on ImaginaryVillain's profile post with Like Like.
    There's always the option to make submerged areas "safe zones" where no enemies can tread. That would open up rivers, lakes or streams...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Mobs are just freely running around the map launching attacks on the player. Also worth noting it's all randomly generated so I can't...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    For easier reference... Underwater In fog Just standing on the water As for making it safe zones..... That er... is easier said...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    I guess the real question is... Is having to drastically change the lighting system, and provide additional ways to see obscured enemies...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    I do make the mobs have a light as well. But the game's already so colorful that lights aren't as immediately apparently as seeing the...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    I suppose I could make the mobs and projectiles more visible... But at some point the human eye only tracks motion so fast. With the...

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
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