ImaginaryVillain's latest activity

  • ImaginaryVillain
    ImaginaryVillain commented on Sigony's profile post.
    I too have uninstalled MV before.... er... I mean congratulations! :kaoswt:
  • ImaginaryVillain
    A lot of people don't realize that whenever you open a menu, save or start a battle.... MV/MZ actually changes the scene. Then when you...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    I'll almost certainly be randomizing those goals, and varying them up... But just for testing that's the current setup. I might also...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Also I've got multiple keys that appear and have to be dragged to the portal location to open the exit. So the current test game flow...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    One idea was to make the player draw the permanent power up to the portal out instead of just leaving. The paths actually can grab...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    I also want some means of minor permanent power ups because I plan to reset the player each map... But only back to whatever permanent...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Which is kind of like the time mechanic from Half Minute Hero except instead of just letting the player buy ever more costly increments...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    At present I've been testing a very "Half Minute Hero" style of gameplay. In testing I've been finding the most entertaining thing is...
  • ImaginaryVillain
    ImaginaryVillain reacted to Hyouryuu-Na's comment on ImaginaryVillain's profile post with Like Like.
    0_0 He did it! *claps* Now that this is done, what's next? XD
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Well the end goal was actually to allow the player to cap out at 30-40 of them at any given time... And then just have enough overhead...
  • ImaginaryVillain
    ImaginaryVillain updated their status.
    230 paths... roughly 250 light sources on the screen... One serious lag fiesta... But I finally got it all the screen at once. I guess I...
  • ImaginaryVillain
    ImaginaryVillain commented on Finnuval's profile post.
    I don't know why he reminds me of a character from RWBY. Though my first thought was actually, "He's a lumberjack and that's okay."...
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    ImaginaryVillain reacted to Finnuval's status with Like Like.
  • ImaginaryVillain
    ImaginaryVillain commented on Sigony's profile post.
    There is no harsher critic of your own work than yourself. The mind will come up with all manner of scenarios fair worse than reality...
  • ImaginaryVillain
    ImaginaryVillain reacted to Hyouryuu-Na's comment on Sigony's profile post with Like Like.
    Talking to you people has motivated me a little bit. I'll try to get the dialogue of a particular segment done today without cringing...

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
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