ImaginaryVillain's latest activity

  • ImaginaryVillain
    ImaginaryVillain reacted to SigmaSuccour's status with Like Like.
    Showcasing a plugin for MV that allows us to add more lines to the show text command. :LZSyum:
  • ImaginaryVillain
    ImaginaryVillain commented on Eliaquim's profile post.
    You should try the Lego tutorial Unity has, no real reason other than it's an excuse to play with Legos. :LZSexcite:
  • ImaginaryVillain
    ImaginaryVillain reacted to Eliaquim's comment on Eliaquim's profile post with Like Like.
    I will still keep making plugins for the community because I really like to do it. But I guess I have made my mind xD
  • ImaginaryVillain
    ImaginaryVillain commented on Eliaquim's profile post.
    Usually the advice I give everybody is become a $25 patron of PVGames for one month, you literally get access to all of his produced...
  • ImaginaryVillain
    ImaginaryVillain commented on Eliaquim's profile post.
    As for MZ... It takes so long to make a quality game, I'm not really interested in just making a game for the sake of it in an engine...
  • ImaginaryVillain
    ImaginaryVillain reacted to Eliaquim's comment on Eliaquim's profile post with Like Like.
    Weel, I will also try to complete a game with MZ, just for honor xD Some people already tell me to go to Unity too. But, I'm on this...
  • ImaginaryVillain
    ImaginaryVillain commented on Eliaquim's profile post.
    I admit I don't know much about the Phaser community, but what makes MV/MZ (I guess) so useful is the plugin system. That's really why...
  • ImaginaryVillain
    ImaginaryVillain commented on Eliaquim's profile post.
    Yeah.... I spent one night making a 3D Lego thing in Unity. I admit if I wasn't as far along as I am.... I'd just jump ship. At first I...
  • ImaginaryVillain
    ImaginaryVillain reacted to Eliaquim's comment on Eliaquim's profile post with Like Like.
    hahaha! I know that. In the beginning, I was feeling the same, like " Now that I've learned a lot of the MV/MZ core codes I will switch...
  • ImaginaryVillain
    ImaginaryVillain reacted to LittlePIGGY's status with Like Like.
  • ImaginaryVillain
    ImaginaryVillain reacted to Eliaquim's comment on Eliaquim's profile post with Like Like.
    @ ImaginaryVillain Well, I'm a little afraid and anxious too. But I'm getting it little by little. Their site tutorials are really great...
  • ImaginaryVillain
    ImaginaryVillain commented on Eliaquim's profile post.
    Yeah, it looked pretty good. I've just already figured out how to do so much inspite of using MV. I'm afraid to look at other engines...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    @?????? Yep, as vanilla as they come outside of changing window.png (same size as before, I just drew different graphics). I admit I...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    My roommate seems to think so, I told him if there is to ask it to turn up the "ghostly chill" to save on the air conditioning. :LZSwink:
  • ImaginaryVillain
    ImaginaryVillain reacted to LTN Games's comment on Eliaquim's profile post with Like Like.
    Phaser is amazing, a really solid game framework and very easy to grasp, happy game making!

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Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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