ImaginaryVillain's latest activity

  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    As for MV versus MZ... All of my testing still shows MZ is leagues behind MV in performance. I haven't really seen anything to disprove...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Yeah the way the world map came out, I'm tempted to do the whole thing in that style... But no, I'm already so far along, must not...
  • ImaginaryVillain
    ImaginaryVillain reacted to Riazey's comment on ImaginaryVillain's profile post with Love Love.
    sporkly af. I actually really love the layout and the foliage on the world map :kaocry: And man the ambiance is a++, did you stick...
  • ImaginaryVillain
    ImaginaryVillain reacted to gstv87's comment on ImaginaryVillain's profile post with Like Like.
    an average viewer has a reaction time of 1 second, an attention span of 5 to 8 seconds, and a retention span of 30 seconds. if you...
  • ImaginaryVillain
    ImaginaryVillain reacted to ??????'s comment on ImaginaryVillain's profile post with Like Like.
    Youtube is a tricky beast. I too think it should be viewed as a separate thing from your game. I kinda just use it to show off previews...
  • ImaginaryVillain
    ImaginaryVillain reacted to ??????'s comment on ImaginaryVillain's profile post with Like Like.
    Particles on particles!!! But seriously, near the end it seems like the floating space rock particles just pop into existence? :D
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    Yeah, they randomed right onto that spot. I should probably have it fade out for longer to give the particles near the player time to...
  • ImaginaryVillain
    ImaginaryVillain reacted to ScorchedGround's comment on KillerGin's profile post with Like Like.
    @ImaginaryVillain Sounds awesome, but is there any loss in quality?
  • ImaginaryVillain
    Here's the early work in progress video for the chapter 1 world map and a few story areas. A lot's still up in the air, as this is a...
    • and_remember_tomorrow_updated_interface.jpg
  • ImaginaryVillain
    ImaginaryVillain updated their status.
    The WIP for the chapter 1 world map... ..It's still a pretty early work in progress, but just in case you wanted to see them with some...
  • ImaginaryVillain
    ImaginaryVillain commented on KillerGin's profile post.
    Nope, turns out there's just a lot of junk in PNG files. I sat there comparing images for 20 minutes and couldn't see any quality loss.
  • ImaginaryVillain
    ImaginaryVillain reacted to KillerGin's status with Like Like.
    Shredded the dev fat from the final game. Reduced the final file size from 1.2 Gigs to 730 MB.... awesome!
  • ImaginaryVillain
    ImaginaryVillain commented on KillerGin's profile post.
    If you haven't already used one https://tinypng.com/ reduced my image file sizes by roughly 79%. Or if your files are too large...
  • ImaginaryVillain
    ImaginaryVillain commented on ImaginaryVillain's profile post.
    That's a pretty good plan. Honestly I was just making the videos to kind of show off the game as I made it. But I should probably look...
  • ImaginaryVillain
    ImaginaryVillain reacted to Shaz's comment on ImaginaryVillain's profile post with Like Like.
    Or give them a reason to want to hang around. Let them know up front that there's something special to see in a little bit.

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Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

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